feedback5 W5S: i18n phase 2, shared and server texts — shared/constants.js msgid tables (difficulties, phases, error codes, emote sets and labels) marked N_(); what is not player text is marked and skipped by the audit: error details and logger lines (tools/i18n.mjs reads detail: values, log.* calls and i18n-ignore-file), the developer invariant reports, the bilingual HTTP error pages, the AI seats' player names, the dev STUB match, data keys / fallbacks; the 虫动 emote set follows the official EN name (Slug Style); node tools/i18n.mjs extract now reports 0
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@@ -63,7 +63,7 @@
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import { weightedPick } from './waves.js';
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export const FAMILY_NAMES = { bounty: '悬赏决策', supply: '道具补给', shop: '机密商店', tactic: '战术决策' };
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export const FAMILY_NAMES = { bounty: '悬赏决策', supply: '道具补给', shop: '机密商店', tactic: '战术决策' }; // i18n-ignore: = choices.json families (the client shows the localized record)
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/**
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* Battles a multi-round bounty card lasts (data `rounds` 99, official text "之后 / 后续的<@ba.vdown>每场</>作战":
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@@ -82,7 +82,7 @@ export function bountyBattles(c) {
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const r = Number(c && c.rounds);
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return Math.max(1, Math.min(99, Number.isInteger(r) ? r : 1));
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}
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const N_ZH = ['', '一', '两', '三', '四', '五'];
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const N_ZH = ['', '一', '两', '三', '四', '五']; // i18n-ignore: rewrites the official Chinese bounty text
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/**
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* A bounty text as the card lasts: a multi-round card's "之后的 / 后续每场作战" (rich `<@ba.vdown>每场</>` or plain) reads
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* "接下来<@ba.vup>两场作战</>" like the official two-battle cards while MULTI_ROUND_BOUNTY_BATTLES is set; any other
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@@ -91,7 +91,7 @@ const N_ZH = ['', '一', '两', '三', '四', '五'];
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export function bountyText(text, c) {
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if (typeof text !== 'string' || !text || !isMultiRoundBounty(c) || !Number.isInteger(MULTI_ROUND_BOUNTY_BATTLES)) return text;
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const n = MULTI_ROUND_BOUNTY_BATTLES;
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const battles = `${N_ZH[n] || n}场作战`;
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const battles = `${N_ZH[n] || n}场作战`; // i18n-ignore
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return text
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.replace(/(?:之后的|后续的?)<@ba\.vdown>每场<\/>作战/g, `接下来<@ba.vup>${battles}</>`)
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.replace(/(?:之后的|后续的?)每场作战/g, `接下来${battles}`);
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