feedback5 W5S: i18n phase 2, shared and server texts — shared/constants.js msgid tables (difficulties, phases, error codes, emote sets and labels) marked N_(); what is not player text is marked and skipped by the audit: error details and logger lines (tools/i18n.mjs reads detail: values, log.* calls and i18n-ignore-file), the developer invariant reports, the bilingual HTTP error pages, the AI seats' player names, the dev STUB match, data keys / fallbacks; the 虫动 emote set follows the official EN name (Slug Style); node tools/i18n.mjs extract now reports 0
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@@ -119,7 +119,7 @@ export const LOBBY_DEFAULTS = Object.freeze({
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export const SOLO_RECONNECT_FALLBACK_SEC = 86_400;
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/** Display names for AI teammates (the tutorial NPCs first, then a few familiar faces). */
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export const BOT_NAMES = Object.freeze(['AI·华法琳', 'AI·阿米娅', 'AI·惊蛰', 'AI·杜宾', 'AI·凯尔希', 'AI·可露希尔']);
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export const BOT_NAMES = Object.freeze(['AI·华法琳', 'AI·阿米娅', 'AI·惊蛰', 'AI·杜宾', 'AI·凯尔希', 'AI·可露希尔']); // i18n-ignore: player names (docs/I18N.md)
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const OK = Object.freeze({ ok: true });
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const fail = (code, detail) => (detail ? { error: code, detail } : { error: code });
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