feedback5 W5S: i18n phase 2, shared and server texts — shared/constants.js msgid tables (difficulties, phases, error codes, emote sets and labels) marked N_(); what is not player text is marked and skipped by the audit: error details and logger lines (tools/i18n.mjs reads detail: values, log.* calls and i18n-ignore-file), the developer invariant reports, the bilingual HTTP error pages, the AI seats' player names, the dev STUB match, data keys / fallbacks; the 虫动 emote set follows the official EN name (Slug Style); node tools/i18n.mjs extract now reports 0
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@@ -1,4 +1,5 @@
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// server/http/static.js — the static file server (routes.js hands it every GET / HEAD that is not an API route):
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// (i18n-ignore-file: the error pages are bilingual by design, 中文 · English — docs/I18N.md)
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//
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// / → public/ (index.html for directories)
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// /data/ → data/ (generated game data)
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