feedback1 integrate: follow-ups from the workstream notes (official rules)
- an operator's radius area damage skips unblocked 隐匿 and untargetable enemies (Battle.foesInRadius; PRTS 作战机制 AOE伤害判定), the 逐火 embers included - PRTS 溅射半径一览: 投掷手 0.9, 链术师 1.7, 格雷伊 1.0; 迷迭香 S2 radius 1.5 - 阿罗玛's first-attack mark is shared between 阿罗玛 and leaves with its setter (PRTS 备注) - 奥术法阵 on the field: 炎佑's damage silences its target (PRTS 盟约记录 备注) - skills restart from their initial cooldown when a 重生 ends (PRTS 特殊机制) - 高准度伦蒂尼姆城防自行炮: lock in range, 3x3 area, every 0.5 s up to 10 shots, 失衡/控制免疫 meanwhile - 琳琅诗怀雅 S3 coins go to range 2-4 in front and the units she blocks - 阿戈尔 devour is a 物理流失 reduced by the target's DEF
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@@ -385,7 +385,7 @@ Members (11 chess, 10 in current shop pool; by tier in shop: {'1': 1, '2': 1, '3
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- Caps: 3 revives per battle
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- How layers are gained: Devour (tier per devoured unit, every battle); 幽灵鲨 被击倒 +3; 归溟幽灵鲨 被击倒/替身切换 +5 阿戈尔 +5 不屈; 斯卡蒂 each 2 kills +1 阿戈尔/坚守/突袭; 海霓 first kill (enemy or ally) +3 阿戈尔/奥术; 机变 "斯卡蒂的盟誓" +8. Strategy 克莱门莎: an 阿戈尔 knocked out adds layers = its tier.
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- How it plays: Put cheap/high-tier fodder in front of 阿戈尔 carries: they steal base ATK and block, gain layers, and (5) revive. Tier-6 fodder gives +6 layers per battle.
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- [ASSUMED] 5000 physical 流失 ignores DEF and shields
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- 5000 physical 流失: less the target's DEF (PRTS 作战机制: a 物理/法术流失 "会受到目标当前防御力/法术抗性影响而相应衰减"; DEF-free [ASSUMED] until 0.1.1), no shields, dodge or damage multipliers (a 流失)
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- [ASSUMED] marked allied units are the player's own operators (devour hits allies)
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- Bond item (with 变形同构体 grants this bond): 阿戈尔重刃 `chess_item_3_07_e` (2 gold: 攻击力+40%,攻击速度-10)
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- Garrisons that explicitly add layers to this bond: `garrison_38`, `garrison_40`, `garrison_46`, `garrison_131` (see section 4; plus the generic ones)
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