feedback5 WE2: 驭法铁卫 (斩业星熊) — the data's normal attack is physical, arts only with a skill (#15)
tools/build-data.mjs classifyAttack: a trait whose 法术伤害 comes only "技能开启时" keeps the normal attack's phys (display / AI only — her kit already attacks physically off-skill). Regenerated offline: 3 paths, the three forms of char_1044_hsgma2 dmgType arts -> phys. Golden: no scenario moved.
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@@ -16,7 +16,7 @@
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// 单位反弹伤害,伤害为法术普通伤害"), PRTS 卫戍协议/帮助 技能策略 (her S3 row "于技能持续时间过半后…关闭技能(进入其技能效果的
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// 临死模式)" added in 上半, REMOVED with 下半; "通常不会自动关闭技能").
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// - Trait (驭法铁卫) "技能开启时普通攻击会造成法术伤害": physical attacks while no skill runs (the kit's trait dmgType — the
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// data's 'arts' is the skill-on type) and arts while one runs (every skill's attack override); block 3, ground-only
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// data's 'phys' too since 0.2.0 WE2 — build-data classifyAttack) and arts while one runs (every skill's attack override); block 3, ground-only
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// melee on her 1-1. Module AST-X 无迹 adds "且攻击和受到攻击时对目标额外造成10%攻击力的法术伤害" (trait bb atk_scale): every
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// damage instance of her normal attacks (skill attacks included; not the shield, a counter or the module's own damage)
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// is followed by atk_scale × ATK arts on that enemy (附加伤害: no dodge), and every enemy attack she takes returns
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