feedback5: every 自选 重装 casts with an enemy in range like the 重装 stand-ins — a backups.json TANK unit's MANUAL skill on the class row's TAKE_DAMAGE becomes DEFAULT, ACTIVE_RANGE when its running range is larger (森蚺, 涤火杰西卡, 斩业星熊, 年, 黍, 斥罪, 机械师, 珊比; 48 skill forms; rawRule keeps TAKE_DAMAGE), the owner's decision of 2026-10-05; data regenerated offline, only backups.json changed; golden unchanged (no 自选 重装 has a kit yet)
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{"units":{"char_600_cpione":{"charId":"char_600_cpione","name":"预备干员-先锋","appellation":"Reserve Operator - Vanguard","rarity":4,"profession":"PIONEER","subProfessionId":"pioneer","subProfessionName":"尖兵","position":"MELEE","nationId":null,"isNotObtainable":true,"assets":{"avatar":"char_600_cpione","avatarGolden":"char_600_cpione","portrait":"char_600_cpione_1","portraitGolden":"char_600_cpione_1","spine":"char_600_cpione","subProfIcon":"sub_pioneer_icon"},"moduleNames":{},"standsIn":["chess_char_5_01_a"],"forms":{"2/1/4/0":{"status":{"phase":2,"level":1,"skillLevel":4,"equipLevel":0},"stats":{"maxHp":1225,"atk":320,"def":272,"res":0,"cost":11,"blockCnt":2,"bat":1.05,"aspd":100,"respawnTime":70,"spRecovery":1,"hpRecoveryPerSec":0,"moveSpeed":1,"tauntLevel":0,"massLevel":0,"deployLimit":1,"deckStack":0},"immunities":{"stun":false,"silence":false,"sleep":false,"frozen":false,"levitate":false},"rangeId":"1-1","rangeGrid":[[0,0],[0,1]],"dmgType":"phys","attackKind":"melee","projectile":"none","canHitFly":false,"targetPriority":null,"trait":{"desc":"能够阻挡两个敌人","descRaw":"能够阻挡两个敌人","bb":{},"bbStr":{},"rangeGrid":null},"skills":[{"skillId":"skcom_charge_cost[1]","iconId":"skcom_charge_cost[1]","name":"冲锋号令·α型","level":4,"desc":"立即获得6点部署费用","descRaw":"立即获得<@ba.vup>6</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":27,"initSp":3,"maxChargeTime":1,"increment":1,"bb":{"cost":6},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":0,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[2]","iconId":"skcom_charge_cost[2]","name":"冲锋号令·β型","level":4,"desc":"立即获得9点部署费用","descRaw":"立即获得<@ba.vup>9</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":36,"initSp":9,"maxChargeTime":1,"increment":1,"bb":{"cost":9},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":1,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[3]","iconId":"skcom_charge_cost[3]","name":"冲锋号令·γ型","level":4,"desc":"立即获得12点部署费用","descRaw":"立即获得<@ba.vup>12</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":41,"initSp":12,"maxChargeTime":1,"increment":1,"bb":{"cost":12},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":2,"overrideTokenKey":null}],"talents":[{"index":0,"name":"攻击提升","desc":"攻击力+8%","descRaw":"攻击力+8%","bb":{"atk":0.08},"bbStr":{},"rangeGrid":null,"tokenKey":null,"hidden":false,"fromModule":false}],"displayTokens":[],"tokens":[]},"2/60/7/1":{"status":{"phase":2,"level":60,"skillLevel":7,"equipLevel":1},"stats":{"maxHp":1674,"atk":380,"def":322,"res":0,"cost":11,"blockCnt":2,"bat":1.05,"aspd":100,"respawnTime":70,"spRecovery":1,"hpRecoveryPerSec":0,"moveSpeed":1,"tauntLevel":0,"massLevel":0,"deployLimit":1,"deckStack":0},"immunities":{"stun":false,"silence":false,"sleep":false,"frozen":false,"levitate":false},"rangeId":"1-1","rangeGrid":[[0,0],[0,1]],"dmgType":"phys","attackKind":"melee","projectile":"none","canHitFly":false,"targetPriority":null,"trait":{"desc":"能够阻挡两个敌人","descRaw":"能够阻挡两个敌人","bb":{},"bbStr":{},"rangeGrid":null},"skills":[{"skillId":"skcom_charge_cost[1]","iconId":"skcom_charge_cost[1]","name":"冲锋号令·α型","level":7,"desc":"立即获得6点部署费用","descRaw":"立即获得<@ba.vup>6</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":25,"initSp":6,"maxChargeTime":1,"increment":1,"bb":{"cost":6},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":0,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[2]","iconId":"skcom_charge_cost[2]","name":"冲锋号令·β型","level":7,"desc":"立即获得9点部署费用","descRaw":"立即获得<@ba.vup>9</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":33,"initSp":10,"maxChargeTime":1,"increment":1,"bb":{"cost":9},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":1,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[3]","iconId":"skcom_charge_cost[3]","name":"冲锋号令·γ型","level":7,"desc":"立即获得12点部署费用","descRaw":"立即获得<@ba.vup>12</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WILine truncated
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{"units":{"char_600_cpione":{"charId":"char_600_cpione","name":"预备干员-先锋","appellation":"Reserve Operator - Vanguard","rarity":4,"profession":"PIONEER","subProfessionId":"pioneer","subProfessionName":"尖兵","position":"MELEE","nationId":null,"isNotObtainable":true,"assets":{"avatar":"char_600_cpione","avatarGolden":"char_600_cpione","portrait":"char_600_cpione_1","portraitGolden":"char_600_cpione_1","spine":"char_600_cpione","subProfIcon":"sub_pioneer_icon"},"moduleNames":{},"standsIn":["chess_char_5_01_a"],"forms":{"2/1/4/0":{"status":{"phase":2,"level":1,"skillLevel":4,"equipLevel":0},"stats":{"maxHp":1225,"atk":320,"def":272,"res":0,"cost":11,"blockCnt":2,"bat":1.05,"aspd":100,"respawnTime":70,"spRecovery":1,"hpRecoveryPerSec":0,"moveSpeed":1,"tauntLevel":0,"massLevel":0,"deployLimit":1,"deckStack":0},"immunities":{"stun":false,"silence":false,"sleep":false,"frozen":false,"levitate":false},"rangeId":"1-1","rangeGrid":[[0,0],[0,1]],"dmgType":"phys","attackKind":"melee","projectile":"none","canHitFly":false,"targetPriority":null,"trait":{"desc":"能够阻挡两个敌人","descRaw":"能够阻挡两个敌人","bb":{},"bbStr":{},"rangeGrid":null},"skills":[{"skillId":"skcom_charge_cost[1]","iconId":"skcom_charge_cost[1]","name":"冲锋号令·α型","level":4,"desc":"立即获得6点部署费用","descRaw":"立即获得<@ba.vup>6</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":27,"initSp":3,"maxChargeTime":1,"increment":1,"bb":{"cost":6},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":0,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[2]","iconId":"skcom_charge_cost[2]","name":"冲锋号令·β型","level":4,"desc":"立即获得9点部署费用","descRaw":"立即获得<@ba.vup>9</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":36,"initSp":9,"maxChargeTime":1,"increment":1,"bb":{"cost":9},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":1,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[3]","iconId":"skcom_charge_cost[3]","name":"冲锋号令·γ型","level":4,"desc":"立即获得12点部署费用","descRaw":"立即获得<@ba.vup>12</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":41,"initSp":12,"maxChargeTime":1,"increment":1,"bb":{"cost":12},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":2,"overrideTokenKey":null}],"talents":[{"index":0,"name":"攻击提升","desc":"攻击力+8%","descRaw":"攻击力+8%","bb":{"atk":0.08},"bbStr":{},"rangeGrid":null,"tokenKey":null,"hidden":false,"fromModule":false}],"displayTokens":[],"tokens":[]},"2/60/7/1":{"status":{"phase":2,"level":60,"skillLevel":7,"equipLevel":1},"stats":{"maxHp":1674,"atk":380,"def":322,"res":0,"cost":11,"blockCnt":2,"bat":1.05,"aspd":100,"respawnTime":70,"spRecovery":1,"hpRecoveryPerSec":0,"moveSpeed":1,"tauntLevel":0,"massLevel":0,"deployLimit":1,"deckStack":0},"immunities":{"stun":false,"silence":false,"sleep":false,"frozen":false,"levitate":false},"rangeId":"1-1","rangeGrid":[[0,0],[0,1]],"dmgType":"phys","attackKind":"melee","projectile":"none","canHitFly":false,"targetPriority":null,"trait":{"desc":"能够阻挡两个敌人","descRaw":"能够阻挡两个敌人","bb":{},"bbStr":{},"rangeGrid":null},"skills":[{"skillId":"skcom_charge_cost[1]","iconId":"skcom_charge_cost[1]","name":"冲锋号令·α型","level":7,"desc":"立即获得6点部署费用","descRaw":"立即获得<@ba.vup>6</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":25,"initSp":6,"maxChargeTime":1,"increment":1,"bb":{"cost":6},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":0,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[2]","iconId":"skcom_charge_cost[2]","name":"冲锋号令·β型","level":7,"desc":"立即获得9点部署费用","descRaw":"立即获得<@ba.vup>9</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WITH_TIME","spCost":33,"initSp":10,"maxChargeTime":1,"increment":1,"bb":{"cost":9},"bbStr":{},"rangeId":null,"rangeGrid":null,"prefabId":"skcom_charge_cost","trigger":{"rule":"DEFAULT","rawRule":"DEFAULT","customRangeGrid":null},"index":1,"overrideTokenKey":null},{"skillId":"skcom_charge_cost[3]","iconId":"skcom_charge_cost[3]","name":"冲锋号令·γ型","level":7,"desc":"立即获得12点部署费用","descRaw":"立即获得<@ba.vup>12</>点部署费用","skillType":"AUTO","durationType":"NONE","duration":0,"spType":"INCREASE_WILine truncated
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@@ -305,7 +305,7 @@ Engine helpers (content must use these, never touch internals): `battle.dealDama
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SP: `spType` `INCREASE_WITH_TIME` (+`spRecovery`/s), `INCREASE_WHEN_ATTACK` (+1 per attack), `INCREASE_WHEN_TAKEN_DAMAGE` (+1 per hit taken); starts at `initSp`; no SP gain while a duration skill is active. `maxChargeTime > 1` ⇒ charges.
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SP: `spType` `INCREASE_WITH_TIME` (+`spRecovery`/s), `INCREASE_WHEN_ATTACK` (+1 per attack), `INCREASE_WHEN_TAKEN_DAMAGE` (+1 per hit taken); starts at `initSp`; no SP gain while a duration skill is active. `maxChargeTime > 1` ⇒ charges.
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Auto-trigger rules (`skillTrigger.rule` in data — the official 技能策略, PRTS 卫戍协议/帮助 §作战阶段 技能操作; §20.2): `DEFAULT` (SP ready AND about to attack/heal AND an enemy/injured ally inside the **initial** range, or an enemy the unit blocks; with `trigger.allies` + `hpAtMost` an ally of the skill grid at or below that HP ratio — 塞雷娅 S1 急救, whose cast replaces that attack and is withdrawn with its charge if the ally recovers first), `SKILL_RANGE` (a MANUAL skill with a 技能范围 of its own, not an attack-range change: any living enemy, stealthed ones included, on the skill range, checked every tick — "仅在技能范围内存在敌人(无视其不可选中)时释放技能"; 13 skills / 26 records by the official rule, 14 / 28 in the data with 余 S2's deviation, §22.10), `ACTIVE_RANGE` (the owner's deliberate deviation of 2026-10-05, 0.2.0: a MANUAL skill on the basic strategy — or, by the owner's further decisions of the same day, on the `SEARCH` row, and 深巡 S2 on top of its §21.29 DEFAULT — whose attack range while it runs strictly contains the operator's own range — its rangeId grid, or the own range grown by `ability_range_forward_extend` — checks the DEFAULT condition on that running range every tick, no attack needed; `customRangeGrid` = the running range, `rawRule` the official row (DEFAULT, SEARCH, 深巡's TAKE_DAMAGE); 39 skills / 78 records, of them 薄绿 S1, 蜜蜡 S1, 卡涅利安 S3, 玛恩纳 S2 and 安洁莉娜 S3 from SEARCH; 烛煌 S2 / S3, whose ranges do not contain her 3-1, keep DEFAULT), `TAKE_DAMAGE` (on taking damage — any damage, 无来源 included, never a 流失; every MANUAL 重装 skill, §21.12 — but the six of the deliberate deviation, §21.29: 深巡 / 雷蛇 S2, 号角 S2 / S3 and 灰毫 S1 / S2 are `DEFAULT`, `rawRule` keeping the official TAKE_DAMAGE — 深巡 S2 then `ACTIVE_RANGE` on its 3-2; and 余 S2, `SKILL_RANGE` on its x-1 (§22.10)), `SP_FULL` (immediately — 执旗手 / 战术家 / 吟游者 MANUAL skills, AUTO DP skills such as 焰尾 S1, 凛御银灰 S1 (伺夜 S1 / S2 too, but only while his pack is on the field — PRTS 备注 「仅场上存在狼群时可触发技能」, the kit's own cast; the owner's decision of 2026-10-05 for S1; S1 also while the pack sits in its 战术点形态, which the cast ends — S2 waits for it to come back [ASSUMED]), and, by their kits, AUTO skills whose effects act on allies only: 引星棘刺 S1, 浊心斯卡蒂 S2, 纯烬艾雅法拉 S1 — the owner's decision of 2026-10-05 for the last), `CUSTOM_RANGE` (enemy inside the custom grid), `SEARCH` (an enemy inside the initial range, checked every tick — no attack needed; 解放者 / 阵法术师 MANUAL skills and 安洁莉娜 S2, those without a larger running range), `GDGLOW_SKILL_2` (a valid target anywhere on the field: 荒芜拉普兰德, 纯烬艾雅法拉 S3), special ids. The class rows cover **every MANUAL skill** of the class and never an AUTO skill (AUTO skills keep their own rule — an inference: PRTS names whole classes; the data's `skillIndex 0` / `-1` sentinel argues the other way, §20.2). **Operation cooldown**: the engine auto-casts a MANUAL skill no sooner than `AUTO_OP_COOLDOWN` (3 s) after its previous cast and after the unit's battle-start deployment ("自动操作具有3s冷却,在完成一次操作或作战开始时部署的单位将进入冷却"; `Battle._deploy` initial, `battle.flags.startOpCooldown`); kits with an automatic cast of their own check `skill.opCooling`; a pending "next attack" never takes a second charge. PASSIVE skills are always on.
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Auto-trigger rules (`skillTrigger.rule` in data — the official 技能策略, PRTS 卫戍协议/帮助 §作战阶段 技能操作; §20.2): `DEFAULT` (SP ready AND about to attack/heal AND an enemy/injured ally inside the **initial** range, or an enemy the unit blocks; with `trigger.allies` + `hpAtMost` an ally of the skill grid at or below that HP ratio — 塞雷娅 S1 急救, whose cast replaces that attack and is withdrawn with its charge if the ally recovers first), `SKILL_RANGE` (a MANUAL skill with a 技能范围 of its own, not an attack-range change: any living enemy, stealthed ones included, on the skill range, checked every tick — "仅在技能范围内存在敌人(无视其不可选中)时释放技能"; 13 skills / 26 records by the official rule, 14 / 28 in the data with 余 S2's deviation, §22.10), `ACTIVE_RANGE` (the owner's deliberate deviation of 2026-10-05, 0.2.0: a MANUAL skill on the basic strategy — or, by the owner's further decisions of the same day, on the `SEARCH` row, and 深巡 S2 on top of its §21.29 DEFAULT — whose attack range while it runs strictly contains the operator's own range — its rangeId grid, or the own range grown by `ability_range_forward_extend` — checks the DEFAULT condition on that running range every tick, no attack needed; `customRangeGrid` = the running range, `rawRule` the official row (DEFAULT, SEARCH, 深巡's TAKE_DAMAGE); 39 skills / 78 records, of them 薄绿 S1, 蜜蜡 S1, 卡涅利安 S3, 玛恩纳 S2 and 安洁莉娜 S3 from SEARCH; 烛煌 S2 / S3, whose ranges do not contain her 3-1, keep DEFAULT), `TAKE_DAMAGE` (on taking damage — any damage, 无来源 included, never a 流失; every MANUAL 重装 skill, §21.12 — but the six of the deliberate deviation, §21.29: 深巡 / 雷蛇 S2, 号角 S2 / S3 and 灰毫 S1 / S2 are `DEFAULT`, `rawRule` keeping the official TAKE_DAMAGE — 深巡 S2 then `ACTIVE_RANGE` on its 3-2; and 余 S2, `SKILL_RANGE` on its x-1 (§22.10); the 重装 of data/backups.json — the 补位 stand-ins 预备干员-重装 / Mechanist and every 自选 重装 — cast with an enemy in range, `DEFAULT` (or `ACTIVE_RANGE` when the skill's running range is larger), by the owner's decisions of 2026-10-05), `SP_FULL` (immediately — 执旗手 / 战术家 / 吟游者 MANUAL skills, AUTO DP skills such as 焰尾 S1, 凛御银灰 S1 (伺夜 S1 / S2 too, but only while his pack is on the field — PRTS 备注 「仅场上存在狼群时可触发技能」, the kit's own cast; the owner's decision of 2026-10-05 for S1; S1 also while the pack sits in its 战术点形态, which the cast ends — S2 waits for it to come back [ASSUMED]), and, by their kits, AUTO skills whose effects act on allies only: 引星棘刺 S1, 浊心斯卡蒂 S2, 纯烬艾雅法拉 S1 — the owner's decision of 2026-10-05 for the last), `CUSTOM_RANGE` (enemy inside the custom grid), `SEARCH` (an enemy inside the initial range, checked every tick — no attack needed; 解放者 / 阵法术师 MANUAL skills and 安洁莉娜 S2, those without a larger running range), `GDGLOW_SKILL_2` (a valid target anywhere on the field: 荒芜拉普兰德, 纯烬艾雅法拉 S3), special ids. The class rows cover **every MANUAL skill** of the class and never an AUTO skill (AUTO skills keep their own rule — an inference: PRTS names whole classes; the data's `skillIndex 0` / `-1` sentinel argues the other way, §20.2). **Operation cooldown**: the engine auto-casts a MANUAL skill no sooner than `AUTO_OP_COOLDOWN` (3 s) after its previous cast and after the unit's battle-start deployment ("自动操作具有3s冷却,在完成一次操作或作战开始时部署的单位将进入冷却"; `Battle._deploy` initial, `battle.flags.startOpCooldown`); kits with an automatic cast of their own check `skill.opCooling`; a pending "next attack" never takes a second charge. PASSIVE skills are always on.
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**SkillSpec** (authored per chess in `sim/content/kits/tierN.js`; values come from the chess's skill blackboard at its level — normal Lv4, elite Lv7 — so a spec is a *function of the blackboard*):
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**SkillSpec** (authored per chess in `sim/content/kits/tierN.js`; values come from the chess's skill blackboard at its level — normal Lv4, elite Lv7 — so a spec is a *function of the blackboard*):
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```js
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```js
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@@ -547,8 +547,11 @@ function resolveTrigger(ctx, char, charId, skillIdx, skill, { operator = false,
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return { rule: 'SKILL_RANGE', rawRule: 'DEFAULT', customRangeGrid: skill.rangeGrid.map((p) => p.slice()) };
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return { rule: 'SKILL_RANGE', rawRule: 'DEFAULT', customRangeGrid: skill.rangeGrid.map((p) => p.slice()) };
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}
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}
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const rawRule = pick ? pick.skillTriggerType : 'DEFAULT';
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const rawRule = pick ? pick.skillTriggerType : 'DEFAULT';
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// the 重装 exception also covers every 自选 重装 (a backups.json unit of the TANK class whose MANUAL skill meets the
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// class row's TAKE_DAMAGE casts with an enemy in range — the owner's decision of 2026-10-05, as for the stand-ins)
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const deviation = chessId ? TRIGGER_DEVIATIONS[chessId]?.[skill.skillId]
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const deviation = chessId ? TRIGGER_DEVIATIONS[chessId]?.[skill.skillId]
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: unitCharId ? STANDIN_TRIGGER_DEVIATIONS[unitCharId]?.[skill.skillId] : null;
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: unitCharId ? STANDIN_TRIGGER_DEVIATIONS[unitCharId]?.[skill.skillId]
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?? (char.profession === 'TANK' && manual && rawRule === 'TAKE_DAMAGE' ? 'DEFAULT' : null) : null;
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if (deviation === 'SKILL_RANGE') {
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if (deviation === 'SKILL_RANGE') {
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if (!skill.rangeGrid) warn(`trigger deviation ${chessId} ${skill.skillId}: SKILL_RANGE without a 技能范围`);
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if (!skill.rangeGrid) warn(`trigger deviation ${chessId} ${skill.skillId}: SKILL_RANGE without a 技能范围`);
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return { rule: deviation, rawRule, customRangeGrid: skill.rangeGrid ? skill.rangeGrid.map((p) => p.slice()) : null };
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return { rule: deviation, rawRule, customRangeGrid: skill.rangeGrid ? skill.rangeGrid.map((p) => p.slice()) : null };
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