feedback5: merge W5V — the owner's decisions of 2026-10-06: 望's placed 棋子 take and return her stock (her skills cycle all battle), skill triggers through summon ranges (麦哲伦 S1, 令 S3, 电弧 S2 / S3; summoner.js summonTriggerArea), a melee 突袭 member prefers a tile where it can block (GitHub #148); from the sources: 泥岩 S3 闭锁 releases and stops blocking (PRTS 异常效果 不可阻挡), 忍冬 / 深靛 / 阿 pinned as they are, the 自选 kits' 庇护 copies use holdProtect; DESIGN §24.2's #148 note points to §25; golden: roster-040, boss-boss_2 / 3 / 4 / 6 / 7-pair, hidden-boss_10-pair moved (W5V's own; the sleep-port moves kept)
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@@ -121,7 +121,8 @@ its loadout's `skillIndex` / `moduleId` and no equipment (the copies' items went
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Token pieces: `{ kind:'token', tokenId, ownerUid, row, col, dir? }` — the manually deployable summons the player placed
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(data `placeable`, PRTS 卫戍协议/帮助 §战斗部署; user playtest #6). A piece marks the tile its summon deploys on: a talent
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summon the owner holds from the start (狼群, 海嗣, 流形, 凯瑟琳's 爬行号·防护单元 — facing the operator it shields) deploys
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with the board; a skill's summon (赫默 S2 医疗探机, 巫恋 S2 诅咒娃娃, "获得一个…") deploys once at the battle start, free
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with the board (望's 棋子 too, each one occupying her stock while it stands and going back into it as it leaves — the
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owner's decision of 2026-10-06, kits/ops/op-wang.js); a skill's summon (赫默 S2 医疗探机, 巫恋 S2 诅咒娃娃, "获得一个…") deploys once at the battle start, free
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and regardless of the holding (PRTS §作战阶段 "所有手动部署的召唤物,无视所属干员的持有状态…作战开始时立即部署一次"), then
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waits on its tile and takes the field there each time the skill gives one (stock ≤ 1, after the token's redeploy time
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once it left, free; never while its owner is off the field [ASSUMED] — a stocked one deploys as soon as the owner is
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@@ -853,8 +854,12 @@ or guard with a per-unit flag while dealing it. When the guard trips, the logged
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(`unit.baseRangeKeys`: its own grid + its permanent rangeExtend — "攻击范围扩大" modules/talents as persist never-expiring
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`rangeExtend` buffs; no skill range, no temporary extend, no extra keys) or blocked by the melee unit — or, checked
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**every tick**, an enemy (flyers included) inside a content trigger range (`unit.skill.addTriggerRange(fn)`,
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`fn(battle, unit)` → list of ally units (their current range) or tile-key arrays; returns an unregister fn; not for
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heal skills: 海嗣 "攻击范围视为自身攻击范围的延伸", 流形); `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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`fn(battle, unit)` → list of ally units (their current range), tile-key arrays or `{ keys, profile }` (tile keys with
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the enemy profile the effect selects by — `canHitFly` false: ground enemies only); returns an unregister fn; not for
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heal skills: 海嗣 "攻击范围视为自身攻击范围的延伸", 流形, 谬因 S2's beam, and the areas a skill acts through around its
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owner's standing summons — 麦哲伦 S1 (her drones' ranges), 令 S3 (each summon's x-5, ground), 电弧 S2 (赛柯's range,
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ground) / S3 (桑特拉's range): the owner's larger-range rule of 2026-10-06, kits/shared/summoner.js
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`summonTriggerArea`); `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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living enemy (stealthed, untargetable, flying included) on `trigger.customRangeGrid` (= the skill's rangeGrid), every
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tick, no attack needed; `trigger.allies` (+ `hpAtMost`, default 1) — set by a kit, or by the data for an ally row (黍 S3's
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official `TRY_SEARCH_ALLY_SKILL`, "技能范围内存在可治疗的我方单位时释放技能": tools/build-data.mjs `TRIGGER_ALLY_RULES`,
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