feedback5: merge W5V — the owner's decisions of 2026-10-06: 望's placed 棋子 take and return her stock (her skills cycle all battle), skill triggers through summon ranges (麦哲伦 S1, 令 S3, 电弧 S2 / S3; summoner.js summonTriggerArea), a melee 突袭 member prefers a tile where it can block (GitHub #148); from the sources: 泥岩 S3 闭锁 releases and stops blocking (PRTS 异常效果 不可阻挡), 忍冬 / 深靛 / 阿 pinned as they are, the 自选 kits' 庇护 copies use holdProtect; DESIGN §24.2's #148 note points to §25; golden: roster-040, boss-boss_2 / 3 / 4 / 6 / 7-pair, hidden-boss_10-pair moved (W5V's own; the sleep-port moves kept)
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@@ -2221,7 +2221,7 @@ Reports after the 0.1.3 release. Each was checked against the official data and
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- [ASSUMED] (kept from §23.35): the sim's automatic tile searches (突袭 landing, summon / device tiles, `grid.canStand`
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without `ranged`) still treat every MELEE unit as ground-only; a prep placement on a 高台 is the tile the battle
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deploys and redeploys on.
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- Note on GitHub #148 (「突袭近战干员部署在高台」, a battle screenshot on the 深水区 map): not changed here. The rule
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- Note on GitHub #148 (「突袭近战干员部署在高台」, a battle screenshot on the 深水区 map): not changed here (0.2.0: a melee 突袭 member prefers a landing tile where it can block — the owner's decision of 2026-10-06, §25). The rule
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above admits no 突袭 operator on a 高台, and the 突袭 landing search is meant to be ground-only (the [ASSUMED] above);
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a melee 突袭 member standing on a 高台 after its jump needs its own reproduction.
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- **Integrator**: §23.35 (title and **Now**) describes the 2026-10-04 rule; it needs a pointer here ("withdrawn in
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