fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -365,7 +365,7 @@ describe('user playtest #2 item 10 — boss-round prep on the boss field (real s
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for (const c of [host, guest]) await c.waitFor((s) => s.phase === 'INFO_CHECK', 'briefing', 30000);
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for (const c of [host, guest]) await c.click('.brief__foot .btn--primary', '准备就绪');
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// the draft first (a client still in the briefing would count as done without picking: its turn then runs out —
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// Match.BAND_TURN_SECONDS, 30 s each since user playtest #4 item 4)
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// Match.BAND_TURN_SECONDS, 50 s each since the 2026-10-10 official-play report)
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for (const c of [host, guest]) await c.waitFor((s) => s.phase !== 'INFO_CHECK', 'band draft', 40000);
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// band draft: whoever's turn it is picks a free strategy
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const picked = new Set();
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