fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -113,6 +113,7 @@ test('band draft timers (user playtest #4 item 4): one countdown of BAND_TURN_SE
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assert.equal(new Set([...h2.m.players.values()].map((ps) => ps.bandId)).size, 4, 'the rest get distinct free strategies');
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h2.m.dispose();
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// data and code say the same: data/config.json timers.bandTurn (tools/build-data.mjs) = Match.BAND_TURN_SECONDS
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assert.equal(BAND_TURN_SECONDS, 50, 'owner official-play report: 50 seconds per multiplayer pick');
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assert.equal(DATA.config.timers.bandTurn, BAND_TURN_SECONDS);
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});
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