fix: correct community-reported combat and strategy draft behavior

Guard lethal stuns against a replacement deployment; keep bard auras running
through stun; require an active Aegir bond for Clementia's strategy; allow
Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation
against current gun/spring companions. Set multiplayer strategy picks to 50s
and describe renderer fallback without diagnosing unsupported hardware.

Golden moves (full 285-scenario regeneration):
- roster-008: inactive Aegir no longer gains 18 strategy layers.
- boss-boss_4-solo: bard regeneration continues through stun.
- hidden-boss_9-pair: mitigation covers first hits/current companions.
- standin-07: hammer stun cannot follow an immediate revival deployment.
No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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sganggs committed 2026-10-10 00:45:41 +08:00
1 parent 77cd29f07a
commit 708caf7d06
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@@ -113,6 +113,7 @@ test('band draft timers (user playtest #4 item 4): one countdown of BAND_TURN_SE
assert.equal(new Set([...h2.m.players.values()].map((ps) => ps.bandId)).size, 4, 'the rest get distinct free strategies');
h2.m.dispose();
// data and code say the same: data/config.json timers.bandTurn (tools/build-data.mjs) = Match.BAND_TURN_SECONDS
assert.equal(BAND_TURN_SECONDS, 50, 'owner official-play report: 50 seconds per multiplayer pick');
assert.equal(DATA.config.timers.bandTurn, BAND_TURN_SECONDS);
});