fix: correct community-reported combat and strategy draft behavior

Guard lethal stuns against a replacement deployment; keep bard auras running
through stun; require an active Aegir bond for Clementia's strategy; allow
Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation
against current gun/spring companions. Set multiplayer strategy picks to 50s
and describe renderer fallback without diagnosing unsupported hardware.

Golden moves (full 285-scenario regeneration):
- roster-008: inactive Aegir no longer gains 18 strategy layers.
- boss-boss_4-solo: bard regeneration continues through stun.
- hidden-boss_9-pair: mitigation covers first hits/current companions.
- standin-07: hammer stun cannot follow an immediate revival deployment.
No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
This commit is contained in:
sganggs committed 2026-10-10 00:45:41 +08:00
1 parent 77cd29f07a
commit 708caf7d06
37 files changed
+277 -103

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@@ -323,11 +323,11 @@ test('user playtest #4 (DESIGN §18): picking by tile, timers, 机变 two taps,
assert.match(META, /solo \/ single human untimed/);
assert.match(PLAYING, /只有你一名玩家/);
// #4 one countdown: BAND_TURN_SECONDS per turn (code = data = docs)
assert.equal(BAND_TURN_SECONDS, 30);
assert.equal(BAND_TURN_SECONDS, 50);
assert.equal(DATA.config.timers.bandTurn, BAND_TURN_SECONDS);
assert.match(DESIGN, /`BAND_TURN_SECONDS` 30 s per turn = m\.public\.deadline/);
assert.match(META, /`Match\.BAND_TURN_SECONDS` 30/);
assert.match(PLAYING, /\*\*每人 30 秒\*\*/);
assert.match(DESIGN, /`BAND_TURN_SECONDS` 50 s per turn = m\.public\.deadline/);
assert.match(META, /`Match\.BAND_TURN_SECONDS` 50/);
assert.match(PLAYING, /\*\*每人 50 秒\*\*/);
assert.ok(!/12 s\/turn/.test(DESIGN) && !/`bandTurn` 12/.test(META) && !/每人 12 秒/.test(PLAYING), 'the old 12 s turn is gone');
assert.match(META, /`ev\.preview` true/, 'META: onBattleStart handlers must not change the match for the stats preview');
// #2 机变 two taps