fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -617,7 +617,7 @@ test('黄沙罗盘: initial SP +30 / +50; (萨尔贡) first skill end +30 SP; +
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u.skill.sp = 0;
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u.skill.activate('test', { free: true });
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u.skill.end('test');
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close(u.skill.sp, 0, 'only the first skill end');
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close(u.skill.sp, 3, 'only the first skill end gives 30; this cast still gives its own 3 through the lock');
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cover(A('6_07'), B('6_07'), A('2_04'), B('2_04'));
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});
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