fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -2713,6 +2713,23 @@ test('假想敌:铳 (h07_02 override) never uses 最终之罚 in the regular b
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assert.ok(!h.eventsOf('fx').some((f) => f[1] === 'charge'));
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});
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test('隐秘核心 铳: another gun alone grants 80% reduction from the very first hit; no stale reduction after it leaves', () => {
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const h = bossArena({ units: [{ chessId: 't_wall', row: 10, col: 7 }] });
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h.step();
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const g = put(h, 'enemy_9017_achunt_2', [3, 10], { tag: 'boss' });
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const other = put(h, 'enemy_9017_achunt_2', [3, 4], { tag: 'boss' });
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const full = 1000 * (1 - g.s.res / 100);
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approx(h.b.dealDamage(null, g, { amount: 1000, type: 'arts' }), full * 0.2);
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// Leaving the field without killing the shared boss pool isolates the companion condition.
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other.alive = false; other.deployed = false;
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approx(h.b.dealDamage(null, g, { amount: 1000, type: 'arts' }), full);
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const spring = put(h, 'enemy_9020_actrpc', [3, 6], { tag: 'part' });
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approx(h.b.dealDamage(null, g, { amount: 1000, type: 'arts' }), full * 0.2);
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spring.alive = false; spring.deployed = false;
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approx(h.b.dealDamage(null, g, { amount: 1000, type: 'arts' }), full);
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checkInvariants(h.b); assert.deepEqual(h.b.errors, []);
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});
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test('假想敌:铳 (隐秘核心): damage ×0.2 while springs live; 盲信之誓 lines hurt operators on them; 末日布道 dash', () => {
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const h = bossArena({ units: [{ chessId: 't_wall', row: 10, col: 7 }], setup(b) { b.enemyOverrides = W.act1autochess_h08_02.overrides; } });
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h.step();
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