fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -430,7 +430,8 @@ export function bardRegen(battle, bard, ally, value, duration = BARD_REGEN_DUR)
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const installBard = (battle, unit) => {
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battle.every(BARD_REGEN_IV, () => {
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if (!unit.canAct) return;
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// Continuous regeneration is an aura, so stun does not stop it.
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if (!unit.alive || !unit.deployed || unit.hidden) return;
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const v = unit.s.atk * (unit.profile.auraRatio ?? 0.1);
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for (const ally of battle.alliesInGrid(unit)) bardRegen(battle, unit, ally, v);
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}, { owner: unit });
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