fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -138,7 +138,10 @@ const nthAttackStatus = (n, key, dur, sil = true) => ({
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attack(c, b, e, a) {
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a.n++;
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if (a.n % n) return;
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for (const t of c.targets) if (t.alive && dur > 0) b.applyStatus(t, key, { duration: dur, source: e });
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for (const t of c.targets) {
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if (!t.alive || !(dur > 0) || (c.targetDeployments && c.targetDeployments.get(t) !== t.deploySeq)) continue;
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b.applyStatus(t, key, { duration: dur, source: e });
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}
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},
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});
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