fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -621,13 +621,16 @@ function kitGun(ab, e, b) {
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},
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];
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if (hidden) {
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list.push({
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iv: 0.25,
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tick(b2, e2) { // 【未尽的告解】 physical / arts damage taken ×4.damage_scale while the 碎铳之簧 it came with remain
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const springs = b2.enemies.some((o) => o.alive && isSpring(o));
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if (springs) { const m = T(ab, '4.damage_scale') ?? 1; b2.addBuff(e2, { key: 'boss:confession', duration: 0.35, refresh: 'replace', mods: { physTakenMul: m, artsTakenMul: m } }); }
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},
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});
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// PRTS 未尽的告解: another gun OR spring keeps the reduction. Refresh on hit as well so the first hit and
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// a hit immediately after the last companion dies see the current condition, not a stale polling result.
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const confession = (b2, e2) => {
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const other = b2.enemies.some((o) => o !== e2 && o.alive && (isGun(o) || isSpring(o)));
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if (other) {
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const m = T(ab, '4.damage_scale') ?? 1;
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b2.addBuff(e2, { key: 'boss:confession', duration: 0.35, refresh: 'replace', mods: { physTakenMul: m, artsTakenMul: m } });
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} else b2.removeBuff(e2, 'boss:confession');
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};
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list.push({ iv: 0.25, tick: confession, hitIn(c, b2, e2) { confession(b2, e2); } });
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if (s3) list.push({
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iv: s3.bb.interval ?? 1,
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tick(b2, e2) { // 【盲信之誓】 links: phys per second on operators standing on a line ("无视无法选择、迷彩": 起飞 too)
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