fix: correct community-reported combat and strategy draft behavior

Guard lethal stuns against a replacement deployment; keep bard auras running
through stun; require an active Aegir bond for Clementia's strategy; allow
Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation
against current gun/spring companions. Set multiplayer strategy picks to 50s
and describe renderer fallback without diagnosing unsupported hardware.

Golden moves (full 285-scenario regeneration):
- roster-008: inactive Aegir no longer gains 18 strategy layers.
- boss-boss_4-solo: bard regeneration continues through stun.
- hidden-boss_9-pair: mitigation covers first hits/current companions.
- standin-07: hammer stun cannot follow an immediate revival deployment.
No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
This commit is contained in:
sganggs committed 2026-10-10 00:45:41 +08:00
1 parent 77cd29f07a
commit 708caf7d06
37 files changed
+277 -103

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@@ -84,7 +84,7 @@ const BY_KEY = {
}, { priority: PRIO_BAND_REVIVE });
},
// 克莱门莎 崇高牺牲
// 克莱门莎 崇高牺牲: PRTS requires the 阿戈尔 bond to be active.
act1autochess_band13_buff(battle, ps, p, bandId) {
const bond = typeof p.bond_id === 'string' && p.bond_id ? p.bond_id : null;
if (!bond) return;
@@ -93,7 +93,7 @@ const BY_KEY = {
const u = c.unit;
if (c.reason !== 'killed' || !isOp(u) || u.ownerId !== ps.playerId || !unitBonds(u).includes(bond)) return;
const n = byLevel ? tierOf(u) : Math.max(1, Math.floor(num(p.value, 1)));
if (gainLayers(battle, { playerId: ps.playerId, bonds: bond, n, requireActive: false, source: u, reason: 'band' }) > 0) {
if (gainLayers(battle, { playerId: ps.playerId, bonds: bond, n, requireActive: true, source: u, reason: 'band' }) > 0) {
fxOn(battle, 'layer', u, keyOf(bandId), bandId, { bond, n });
}
});