fix: correct community-reported combat and strategy draft behavior

Guard lethal stuns against a replacement deployment; keep bard auras running
through stun; require an active Aegir bond for Clementia's strategy; allow
Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation
against current gun/spring companions. Set multiplayer strategy picks to 50s
and describe renderer fallback without diagnosing unsupported hardware.

Golden moves (full 285-scenario regeneration):
- roster-008: inactive Aegir no longer gains 18 strategy layers.
- boss-boss_4-solo: bard regeneration continues through stun.
- hidden-boss_9-pair: mitigation covers first hits/current companions.
- standin-07: hammer stun cannot follow an immediate revival deployment.
No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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sganggs committed 2026-10-10 00:45:41 +08:00
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@@ -568,7 +568,7 @@ const recJson = (rec) => { try { return rec ? JSON.stringify(rec) : ''; } catch
/**
* Bonds an IN_BATTLE layer gain of this player can name: its bond snapshot (every bond its lineup counts), plus bonds
* its band, its effects (机变 cards, 驻守 …), its units and their items mention (content grants layers to those —
* e.g. 克莱门莎's <阿戈尔>, requireActive: false). Anything else is a forged gain.
* including referenced bonds outside the lineup snapshot). Anything else is a forged gain.
*/
function layerBondsOf(p, gd) {
const out = new Set(Object.keys(p.bonds && typeof p.bonds === 'object' ? p.bonds : {}));