fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -568,7 +568,7 @@ const recJson = (rec) => { try { return rec ? JSON.stringify(rec) : ''; } catch
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/**
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* Bonds an IN_BATTLE layer gain of this player can name: its bond snapshot (every bond its lineup counts), plus bonds
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* its band, its effects (机变 cards, 驻守 …), its units and their items mention (content grants layers to those —
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* e.g. 克莱门莎's <阿戈尔>, requireActive: false). Anything else is a forged gain.
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* including referenced bonds outside the lineup snapshot). Anything else is a forged gain.
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*/
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function layerBondsOf(p, gd) {
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const out = new Set(Object.keys(p.bonds && typeof p.bonds === 'object' ? p.bonds : {}));
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