fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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@@ -239,7 +239,7 @@
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"继续作战": "Resume Battle",
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"正在载入模拟数据…": "Loading simulation data...",
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"正在进入模拟…": "Entering simulation...",
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"当前设备无法启用 3D / WebGL 渲染,已切换为简化视图(功能不受影响)": "3D / WebGL rendering is unavailable on this device; switched to a simplified view (all features still work)",
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"渲染器暂时未能加载,已切换为简化视图(功能不受影响,可刷新重试)": "The renderer could not load. Switched to the simplified view (all features remain available; reload to retry).",
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"已配发的装备无法销毁": "Equipped Equipment cannot be destroyed",
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"销毁道具": "Destroy Item",
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"道具": "Item",
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