fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
This commit is contained in:
1 parent
77cd29f07a
commit
708caf7d06
37 files changed
+277
-103
No files matched your search
@@ -202,3 +202,17 @@ the existing per-tick behavior. The optional flag defaults to false for compatib
|
||||
0.2.3 echo/counter interaction (DESIGN §28.24): recursively earned “余音” pulses are drained FIFO by that echo in the
|
||||
same call, retaining the earned attack value and the lethal-hit pulse. [ASSUMED] This local order avoids exhausting
|
||||
the hook-depth guard on scaled hit-count HP; the guard remains unchanged for other recursive handlers.
|
||||
|
||||
### Community corrections (2026-10-10, §28.25)
|
||||
|
||||
- A normal enemy attack's post-hit status belongs to the target's deployment at the strike. If lethal damage
|
||||
immediately redeploys the target (不屈), that old attack cannot stun the new deployment.
|
||||
- Bard continuous regeneration, including 浊心斯卡蒂's replacement trait, continues through stun; leaving the field
|
||||
stops refreshing its aura. Stun still prevents attacks and skill use.
|
||||
- 黄沙罗盘 SP ignores both an active skill's recovery lock and `noSp`, including the caster and other 萨尔贡 recipients
|
||||
of the 浓茶 combination. Other SP gifts retain their existing restrictions.
|
||||
- 克莱门莎's 崇高牺牲 strategy requires 阿戈尔 to be active before a knock-out grants layers.
|
||||
- 隐秘核心 铳 takes 20% physical/arts damage while another gun or spring remains. The condition is checked on each hit
|
||||
as well as by its aura tick, including the first hit and immediately after the last companion leaves.
|
||||
|
||||
Sources and the feedback items requiring no simulation change are recorded in [§28.25](../history/0.2.3.md#2825-community-feedback-of-2026-10-10).
|
||||
Reference in new issue
Block a user