fix: correct community-reported combat and strategy draft behavior

Guard lethal stuns against a replacement deployment; keep bard auras running
through stun; require an active Aegir bond for Clementia's strategy; allow
Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation
against current gun/spring companions. Set multiplayer strategy picks to 50s
and describe renderer fallback without diagnosing unsupported hardware.

Golden moves (full 285-scenario regeneration):
- roster-008: inactive Aegir no longer gains 18 strategy layers.
- boss-boss_4-solo: bard regeneration continues through stun.
- hidden-boss_9-pair: mitigation covers first hits/current companions.
- standin-07: hammer stun cannot follow an immediate revival deployment.
No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
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sganggs committed 2026-10-10 00:45:41 +08:00
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@@ -202,3 +202,17 @@ the existing per-tick behavior. The optional flag defaults to false for compatib
0.2.3 echo/counter interaction (DESIGN §28.24): recursively earned “余音” pulses are drained FIFO by that echo in the
same call, retaining the earned attack value and the lethal-hit pulse. [ASSUMED] This local order avoids exhausting
the hook-depth guard on scaled hit-count HP; the guard remains unchanged for other recursive handlers.
### Community corrections (2026-10-10, §28.25)
- A normal enemy attack's post-hit status belongs to the target's deployment at the strike. If lethal damage
immediately redeploys the target (不屈), that old attack cannot stun the new deployment.
- Bard continuous regeneration, including 浊心斯卡蒂's replacement trait, continues through stun; leaving the field
stops refreshing its aura. Stun still prevents attacks and skill use.
- 黄沙罗盘 SP ignores both an active skill's recovery lock and `noSp`, including the caster and other 萨尔贡 recipients
of the 浓茶 combination. Other SP gifts retain their existing restrictions.
- 克莱门莎's 崇高牺牲 strategy requires 阿戈尔 to be active before a knock-out grants layers.
- 隐秘核心 铳 takes 20% physical/arts damage while another gun or spring remains. The condition is checked on each hit
as well as by its aura tick, including the first hit and immediately after the last companion leaves.
Sources and the feedback items requiring no simulation change are recorded in [§28.25](../history/0.2.3.md#2825-community-feedback-of-2026-10-10).