fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running through stun; require an active Aegir bond for Clementia's strategy; allow Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation against current gun/spring companions. Set multiplayer strategy picks to 50s and describe renderer fallback without diagnosing unsupported hardware. Golden moves (full 285-scenario regeneration): - roster-008: inactive Aegir no longer gains 18 strategy layers. - boss-boss_4-solo: bard regeneration continues through stun. - hidden-boss_9-pair: mitigation covers first hits/current companions. - standin-07: hammer stun cannot follow an immediate revival deployment. No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
This commit is contained in:
1 parent
77cd29f07a
commit
708caf7d06
37 files changed
+277
-103
No files matched your search
@@ -121,3 +121,7 @@ sound. A selected mode with no mix uses its own default volume/probability, not
|
||||
A model that arrives after an actual deployment continues Start at the elapsed game time; after the clip's duration it
|
||||
shows the current base pose. A subsequent attack/death supersedes that pending entrance. No extra deployment sound
|
||||
or per-phase animation schedule is added by this change.
|
||||
|
||||
The simplified-view notice describes a renderer load failure, rather than declaring the device incapable of 3D.
|
||||
The same fallback covers import failure, timeout and WebGL initialization errors; a reload can retry.
|
||||
It does not diagnose a particular user's GPU or persist a disabled renderer preference (§28.25).
|
||||
Reference in new issue
Block a user