feedback1 integrate: WH 维娜·维多利亚 S3 lions on every free melee tile; 玛恩纳 S3 hits air units
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@@ -891,7 +891,9 @@ chess_char_2_02_a: (bb) => ({
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(the placed piece deploys once with the board — `SKILL_SUMMON_START_DEPLOY` — and then waits on its tile for the
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skill; the drone's stats come from `tokens.json variants[chess_char_2_02_a]`; it is untargetable, uses the heal profile
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and its token kit withdraws it after 10 s. A kit whose summon is not a hand piece spawns it itself:
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`battle.spawnToken(unit, tokenId, r, c, { duration })`.)
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`battle.spawnToken(unit, tokenId, r, c, { duration })`. A summon past its data `deployLimit` per owner withdraws the
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oldest one, except the skill summons of `tokens.js SKILL_SUMMON_UNCAPPED`, whose data limit is a hand count the skill
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ignores: 维娜 S3 places a 黄金盟誓 on every free deployable melee tile of her talent-1 area, fences included.)
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**6. AUTO heal skill — 古米 `chess_char_1_10_a` 备用军粮** (自动触发, bb `heal_scale 1.15`; PRTS 备注: cast once a
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healable ally of the skill range is injured — no enemy needed — then her next normal attack heals that ally):
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@@ -957,7 +959,8 @@ talent effects that pick their own victims follow the skill's text and PRTS 备
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PRTS 选择器, is not in the data): "地面敌人" / "不可对空" ⇒ `!e.isFlying` (e.g. 隐德来希 S2 血镰, 归溟幽灵鲨 拥抱自我,
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琳琅诗怀雅 S3 cash-out, 乌尔比安 S1 捕网 [ASSUMED like 雪雉's]); "可对空" or no note ⇒ air units too (no note = [ASSUMED]:
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风丸 折纸生花, 乌尔比安 S3, 缄默德克萨斯 S2, 余 S2, 见行者 S2, 耀骑士临光 不畏苦暗 and the token appear bursts — “耀阳”,
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沙之碑, 迷迭香的战术装备's stun, 纸偶). A stun / freeze / sleep from any of them drops a hovering 掠海漂移体 for good. Ranged attacks fly as projectiles
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沙之碑, 迷迭香的战术装备's stun, 纸偶). A melee skill whose attacks PRTS marks "可对空" sets `targeting.canHitFly` (玛恩纳
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S3 未照耀的荣光 — its CUSTOM_RANGE trigger also counts flyers). A stun / freeze / sleep from any of them drops a hovering 掠海漂移体 for good. Ranged attacks fly as projectiles
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(`constants.js PROJECTILE_SPEEDS`: arrow 14, bolt 11, bomb/lob 8, orb 10, drone 16, enemy 10 tiles/s; boomerang 15 out,
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3.75 back = `BOOMERANG_RETURN_SPEED`, PRTS 跃跃; droneBomb 5 = 暴鸰's bomb, the official projectile_bombd); melee/`none` hits are instant. Kit-settable profile flags beyond the
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table: `hitSleep` (targets and damages sleeping enemies — "可以攻击沉睡的敌人"), `onEachHit(b, u, victim, hctx)`, `dmgMul`,
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