feedback1 WB: bounty-half evidence stated as a trend with its counter-evidence; queued free offers counted on the pill and header

- tools/build-data.mjs bountyDraftHalf: exact faction-series counts (12 of 18 two-battle cards bring first-half
  enemies, 5 outside the wave tables, enemyeffect_12_4 a second-half attachment), base-HP gradient, the user's
  two-battle recall; counter-evidence (假想敌 named enemyInitial_*, the unread NGA R3 guide); the split marked
  [ASSUMED] with its flip; data unchanged
- server/match/choices.js, docs/META.md, docs/DATA.md: the split marked [ASSUMED]
- m.private shop.rewardOffer.queued: offers waiting behind the shown one; the header says 之后还有 N 项 and the
  reminder pill +N (a 定向投放 behind a promotion reward put off)
- tests: corrected headers, the stale bountyTiers fixture dropped, queued checks (unit + opt-in e2e on desktop
  and 756x366)
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sganggs committed 2026-10-03 02:38:42 +08:00
1 parent 49c0ebcf4d
commit 6e0c26af9e
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@@ -1485,8 +1485,8 @@ export class PlayerState {
frozen: this.shop.frozen,
slots,
// `source` 'merge' = the promotion reward (晋升奖励); any other offer (a strategy, an item, a 特质) carries the
// `label` the bar shows instead (player report #6 after 0.1.0)
rewardOffer: offer ? { tier: offer.tier, source: offer.source === 'merge' ? 'merge' : 'special', label: offer.label || null, slots: offer.slots.map((s) => ({ kind: s.kind === 'item' ? 'item' : 'chess', id: s.id, price: s.price, sold: !!s.sold })) } : null,
// `label` the bar shows instead; `queued` = offers waiting behind it (player report #6 after 0.1.0)
rewardOffer: offer ? { tier: offer.tier, source: offer.source === 'merge' ? 'merge' : 'special', label: offer.label || null, queued: this.offers.length - 1, slots: offer.slots.map((s) => ({ kind: s.kind === 'item' ? 'item' : 'chess', id: s.id, price: s.price, sold: !!s.sold })) } : null,
},
hand: this.hand.map((p) => (p ? this.pieceView(p) : null)),
temp: this.temp.map((p) => (p ? this.pieceView(p) : null)),