feedback1 WB: bounty-half evidence stated as a trend with its counter-evidence; queued free offers counted on the pill and header

- tools/build-data.mjs bountyDraftHalf: exact faction-series counts (12 of 18 two-battle cards bring first-half
  enemies, 5 outside the wave tables, enemyeffect_12_4 a second-half attachment), base-HP gradient, the user's
  two-battle recall; counter-evidence (假想敌 named enemyInitial_*, the unread NGA R3 guide); the split marked
  [ASSUMED] with its flip; data unchanged
- server/match/choices.js, docs/META.md, docs/DATA.md: the split marked [ASSUMED]
- m.private shop.rewardOffer.queued: offers waiting behind the shown one; the header says 之后还有 N 项 and the
  reminder pill +N (a 定向投放 behind a promotion reward put off)
- tests: corrected headers, the stale bountyTiers fixture dropped, queued checks (unit + opt-in e2e on desktop
  and 756x366)
This commit is contained in:
sganggs committed 2026-10-03 02:38:42 +08:00
1 parent 49c0ebcf4d
commit 6e0c26af9e
14 files changed
+158 -37

No files matched your search

+2 -1
View File
@@ -217,7 +217,7 @@ export function useTwoTap({ editable, keys }) {
* the special refreshes of strategies, items and 特质 — e.g. 凯瑟琳 【定向投放】 "在调度中心刷新随机3件装备,可以选择并获得
* 其中1件". Each slot is drawn by its kind: an item slot is an item card (icon, name, tier, description, FREE) — player
* report #6 after 0.1.0, the items used to be drawn as nameless operator cards — and the header names the offer
* (gameLogic.offerHeader: 晋升奖励 / the strategy's effect name …).
* (gameLogic.offerHeader: 晋升奖励 / the strategy's effect name …; "之后还有 N 项" while more offers wait behind it).
*/
export function RewardCards({ offer, priv, editable, onPick, onDetail, onLater, armed, onTap }) {
const head = offerHeader(offer);
@@ -227,6 +227,7 @@ export function RewardCards({ offer, priv, editable, onPick, onDetail, onLater,
<b class="rwtag__title">${head.title}</b>
<span class="rwtag__micro">${head.micro}</span>
<span class="rwtag__sub">${head.sub}</span>
${head.more ? html`<span class="rwtag__sub rwtag__more">${head.more}</span>` : null}
<button type="button" class="rwtag__later" onClick=${onLater} title="稍后选择(回合结束后消失)"><${Icon} name="minus" />稍后</button>
</div>
<div class="shopbar__rwcards">