0.2.4-dev: round-29 community fixes and the official shared card pool

- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap.
- 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope).
- 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki).
- Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video).
- 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane).
- AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons.
- golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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sganggs committed 2026-10-11 01:58:52 +08:00
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@@ -722,6 +722,10 @@ export function matchScenarios() {
// (its 调度中心 starts at level 5, like the boosted runs' raised LP: the 自选 pieces are sold from level 5 / 6, which the
// AI otherwise reaches only with a full board, where a single new operator rarely improves its lineup)
out.push({ id: `coop2-NORMAL-${MATCH_DIY_SEED}-diy`, mode: 'coop', difficulty: 'NORMAL', bots: 1, seed: MATCH_DIY_SEED, human: { diy: MATCH_DIY, shopLevel: 5 } });
// The measured shared-stock changes leave the original seeds without a fielded DIY/stand-in operator. Keep those
// original outcomes, and add companion seeds that still exercise the complete shop → deployment → battle path.
out.push({ id: 'coop2-NORMAL-1-coverage-standins', mode: 'coop', difficulty: 'NORMAL', bots: 1, seed: 1, human: { notOwned: MATCH_NOT_OWNED } });
out.push({ id: 'coop2-NORMAL-5-coverage-diy', mode: 'coop', difficulty: 'NORMAL', bots: 1, seed: 5, human: { diy: MATCH_DIY, shopLevel: 5 } });
const humanAbout = (h) => (h.notOwned ? ` + 1 human seat (AI 托管) without ${h.notOwned.length} operators (补位 stand-ins)`
: ` + 1 human seat (AI 托管) with ${Object.keys(h.diy || {}).length} 自选 picks${h.shopLevel ? ` and its 调度中心 at level ${h.shopLevel} from the first prep` : ''}`);
return out.map((m) => ({ ...m, family: 'matches', kind: 'match', about: `${m.mode} ${m.difficulty}, ${m.bots} bot seat(s)${m.human ? humanAbout(m.human) : ''}, seed ${m.seed}${m.clientCombat === false ? ', server-run combat' : ''}${m.boost ? `, LP ${m.boost.lp} and ${m.boost.layers} layers per bond from the first prep` : ''}` }));
@@ -1029,7 +1033,7 @@ const ABOUT = {
* fields (one of them a Hidden Core), six matches (solo 标准 / 绝境, co-op 2 / 4, the boosted Hidden Core run, the 补位
* match) and the normal-record stand-in battles.
*/
const FAST_MATCHES = new Set(['solo-FUNNY-1', 'solo-HARD-1', 'coop2-NORMAL-3', 'coop4-ABYSS-7', 'solo-HARD-9-boosted', 'coop2-NORMAL-14-standins', `coop2-NORMAL-${MATCH_DIY_SEED}-diy`]);
const FAST_MATCHES = new Set(['solo-FUNNY-1', 'solo-HARD-1', 'coop2-NORMAL-3', 'coop4-ABYSS-7', 'solo-HARD-9-boosted', 'coop2-NORMAL-14-standins', `coop2-NORMAL-${MATCH_DIY_SEED}-diy`, 'coop2-NORMAL-1-coverage-standins', 'coop2-NORMAL-5-coverage-diy']);
const FAST_FIELDS = new Set(['boss-boss_1-pair', 'boss-boss_4-solo', 'boss-boss_7-pair', 'hidden-boss_9-pair', 'unite-1', 'unite-2']);
export function isFast(sc) {
if (sc.family === 'matches') return FAST_MATCHES.has(sc.id);