0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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@@ -88,8 +88,8 @@ describe('统计数据 page (real server, headless Chrome)', { skip: !ENABLED &&
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}
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const texts = (c, sel) => c.page.$$eval(sel, (els) => els.map((e) => e.innerText.replace(/\s+/g, ' ').trim()));
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const stored = (c) => c.page.evaluate(() => { const r = localStorage.getItem('sp.pref.stats'); return r ? JSON.parse(r) : null; });
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const openStats = async (c, from = '.lobby-screen .topbar__right .btn') => {
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await c.click(from, '统计');
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const openStats = async (c, from = '.lobby-screen .stats-entry') => {
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await c.click(from, from.includes('stats-entry') ? null : '统计');
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await c.page.waitForSelector('.st .st-tab', { visible: true, timeout: 15000 });
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};
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const toast = (c) => c.page.waitForFunction(() => document.querySelector('.toast')?.textContent || false, { timeout: 8000 }).then((h) => h.jsonValue());
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@@ -305,7 +305,7 @@ describe('统计数据: the real flows (a fast real server, headless Chrome)', {
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assert.equal(env.records[0].players[0].roundsPassed, 1, 'one round cleared — the server\'s own count for a quit in round 2');
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assert.ok(env.records[0].players[0].bandId, 'its strategy');
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// the page: one game counted, one left out, both in the history
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await c.click('.lobby-screen .topbar__right .btn', '统计');
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await c.click('.lobby-screen .stats-entry');
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await c.page.waitForSelector('.st .st-card', { visible: true });
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assert.equal((await c.page.$$eval('.st-card__num', (els) => els.map((e) => e.textContent)))[0], '1');
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assert.match(await c.page.$eval('.st-rule', (e) => e.textContent), /另有 1 局未计入统计/);
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