0.2.4-dev: round-29 community fixes and the official shared card pool

- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap.
- 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope).
- 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki).
- Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video).
- 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane).
- AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons.
- golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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sganggs committed 2026-10-11 01:58:52 +08:00
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commit 6bfc08270c
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@@ -36,7 +36,7 @@ describe('the settings entry of the lobby and the room', { skip: !ENABLED && 'se
const settingsBeforeGuide = (page, screen, guideClass) => page.evaluate((s, g) => {
const btn = document.querySelector(`${s} [data-testid="settings-btn"]`);
const guide = document.querySelector(`${s} .${g}`);
return !!btn && !!guide && btn.nextElementSibling === guide && /设置/.test(btn.textContent) && btn.querySelector('svg.btn__icon') != null;
return !!btn && !!guide && btn.nextElementSibling === guide && /设置/.test(btn.getAttribute('aria-label') || btn.textContent) && btn.querySelector('svg.btn__icon') != null;
}, screen, guideClass);
const modalText = (page) => page.evaluate(() => document.querySelector('.modal')?.textContent.replace(/\s+/g, ' ').trim() ?? null);
@@ -53,7 +53,7 @@ describe('the settings entry of the lobby and the room', { skip: !ENABLED && 'se
await page.waitForSelector('.lobby-screen', { timeout: 15000 });
await sleep(500);
assert.ok(await settingsBeforeGuide(page, '.lobby-screen .topbar__right', 'lobby-guide'), '设置 sits right before 玩法说明 in the lobby\'s top bar');
assert.ok(await settingsBeforeGuide(page, '.lobby-screen .topbar__tools', 'lobby-guide'), '设置 sits right before 玩法说明 in the lobby\'s top bar');
assert.equal(await modalText(page), null, 'closed until asked');
await page.click('.lobby-screen [data-testid="settings-btn"]');
await page.waitForSelector('.modal', { timeout: 5000 });