0.2.4-dev: round-29 community fixes and the official shared card pool

- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap.
- 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope).
- 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki).
- Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video).
- 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane).
- AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons.
- golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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sganggs committed 2026-10-11 01:58:52 +08:00
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@@ -120,7 +120,7 @@ describe('0.2.3 follow-up client features', { skip: !ENABLED }, () => {
await net.request('room.join', { code }); await net.request('room.ready', { ready: true });
}, code);
await host.evaluate(() => globalThis.__SP__.net.request('room.start', {}));
for (const p of [host, guest]) await p.waitForFunction(() => globalThis.__SP__.store.get().match.public?.phase === 'INFO_CHECK');
for (const p of [host, guest]) await p.waitForFunction(() => globalThis.__SP__.store.get().match.public?.phase === 'INFO_CHECK', { polling: 50 });
await guest.evaluate(() => globalThis.__SP__.net.request('g.infoReady', { setupRevision: 0 }));
await host.waitForSelector('.brief-reroll button');
await host.bringToFront();
@@ -128,20 +128,25 @@ describe('0.2.3 follow-up client features', { skip: !ENABLED }, () => {
await guest.waitForSelector('.brief-reroll .btn--primary');
assert.equal(await guest.evaluate(() => globalThis.__SP__.store.get().match.public.deadline), 0);
await guest.bringToFront();
await guest.click('.brief-reroll .btn--primary');
for (const p of [host, guest]) await p.waitForFunction(() => globalThis.__SP__.store.get().match.public?.setupRevision === 1);
// The host is now a background tab: WebSocket/store updates continue, but animation-frame polling can stop.
// Arm its state wait before the vote so the regression covers a result arriving after the initial check.
await Promise.all([
host.waitForFunction(() => globalThis.__SP__.store.get().match.public?.setupRevision === 1, { polling: 50 }),
guest.click('.brief-reroll .btn--primary'),
]);
await guest.waitForFunction(() => globalThis.__SP__.store.get().match.public?.setupRevision === 1, { polling: 50 });
const state = await guest.evaluate(() => globalThis.__SP__.store.get().match.public);
assert.equal(state.rerollVote, null);
assert.ok(state.players.filter((p) => !p.isBot).every((p) => !p.ready));
await host.bringToFront();
await host.waitForFunction(() => !!document.querySelector('.brief-reroll button:not(:disabled)'));
// Wait out the documented server anti-burst interval before a second request.
await new Promise((resolve) => setTimeout(resolve, 350));
await host.bringToFront();
await host.click('.brief-reroll button');
await guest.waitForSelector('.brief-reroll .btn--danger');
await guest.bringToFront();
await guest.click('.brief-reroll .btn--danger');
await host.waitForFunction(() => !globalThis.__SP__.store.get().match.public.rerollVote);
await host.waitForFunction(() => !globalThis.__SP__.store.get().match.public.rerollVote, { polling: 50 });
assert.equal(await host.evaluate(() => globalThis.__SP__.store.get().match.public.setupRevision), 1);
} finally { await ctx.close(); }
});