0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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@@ -171,6 +171,23 @@ describe('stage device tip in the browser', { skip: !ENABLED && 'set SP_E2E=1 (a
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assert.ok(text !== null, 'the tap opened a card');
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assert.match(text, new RegExp(CRATE.name), text);
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assert.equal(await hpText(page), '100 / 100');
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// A repeated same-field meta can omit once-spawned devices. The screen's remembered device must also remain a
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// device in the renderer, not an unknown enemy which intercepts the tile click before the card lookup.
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const deviceId = await page.evaluate(() => globalThis.__MOCK__.S().battle.devices[0].id);
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await page.evaluate(async () => {
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const { net } = await import('/js/net.js');
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const { store } = globalThis.__MOCK__;
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await net.request('g.watch', { fieldId: store.get().match.field.fieldId });
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});
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await page.waitForFunction((id) => globalThis.__SP_VIEW__?.raw?.debug.views.get(id)?.info.kind === 'device', {}, deviceId);
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const p = await at();
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await page.mouse.click(p.x, p.y);
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await page.waitForSelector('.dpanel');
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assert.match(await card(page), new RegExp(CRATE.name));
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assert.ok(await page.evaluate(() => globalThis.__MOCK__.hurtDevice(0, 40)));
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await page.waitForFunction(() => /60 \/ 100/.test(document.querySelector('.dpanel .dhp')?.textContent || ''));
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assert.ok(await page.evaluate(() => globalThis.__MOCK__.hurtDevice(0, 100)));
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await page.waitForFunction(() => !document.querySelector('.dpanel'));
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assert.deepEqual(problems, []);
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await page.close();
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});
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