0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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@@ -68,6 +68,21 @@ test('调和: +1 to core bonds with ≥ 1 real member on the board while active'
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assert.equal(s.yanShip.count, 2);
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});
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test('actual normal/elite 缪尔赛思 activates every available core bond at two real members; duplicates add only one', () => {
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for (const id of gd.bondIds.filter(id => gd.bond(id).isCore && !gd.modeInactiveBonds.has(id))) {
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const two = members(id, 2, c => !c.bonds.includes('maniShip'));
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assert.equal(two.length, 2, id);
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for (const mu of ['chess_char_6_11_a', 'chess_char_6_11_b']) {
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const s = computeBonds(gd, state({ board: [piece(mu), ...two.map(id => piece(id))] }));
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assert.equal(s[id].count, 3, `${id}: two operators plus ${mu}`); assert.ok(s[id].active);
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}
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const dup = computeBonds(gd, state({ board: [piece('chess_char_6_11_a'), piece('chess_char_6_11_b'), ...two.map(id => piece(id))] }));
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assert.equal(dup[id].count, 3, `${id}: duplicate harmony is not +2`);
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const hand = computeBonds(gd, state({ board: two.map(id => piece(id)), hand: [piece('chess_char_6_11_a')] }));
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assert.equal(hand[id].count, 2, `${id}: harmony needs deployment`);
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}
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});
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test('独行 (downward): active only while exactly 1 distinct 独行 operator is on the board', () => {
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const solo = members('soloShip', 2);
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assert.equal(tierFor(DATA.bonds.soloShip, 1), 1);
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