0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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@@ -10,6 +10,26 @@ import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.
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const TRAP = 'token_10031_swire2_gdtrap';
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const SW = 'chess_char_3_04_a';
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for (const path of ['owner', 'token']) test(`香槟炸弹 (${path}) rejects ordinary allied auras and inspiration without isolating normal summons (#476)`, () => {
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const { h, bomb: ownBomb } = herBomb({ units: [
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{ uid: 2, chessId: 'chess_char_5_20_a', row: 10, col: 4, skillIndex: 0 },
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{ uid: 3, chessId: 'chess_char_6_04_a', row: 10, col: 5, skillIndex: 1 },
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] });
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const angelina = h.unit(2), skadi = h.unit(3);
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if (path === 'token') h.b.retreat(ownBomb, { reason: 'expired', permanent: true });
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const bomb = path === 'owner' ? ownBomb : h.b.spawnToken(h.unit(1), TRAP, 9, 6);
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const control = h.b.spawnToken(skadi, 'token_10017_skadi2_dedant', 9, 4);
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assert.ok(bomb && control);
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assert.ok(skadi.skill.activate('test', { free: true })); h.run(0.7);
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assert.equal(h.b.allySelectable(bomb, angelina), false);
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assert.equal(bomb.s.aspd, bomb.base.aspd);
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assert.equal(bomb.s.hpRegen, 0);
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assert.equal(bomb.findBuff('inspire'), null);
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assert.equal(bomb.findBuff('inspire:def'), null);
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assert.ok(h.b.allySelectable(control, angelina), 'a normal unhealable summon is still selectable');
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assert.ok(control.s.aspd > control.base.aspd, 'Angelina still affects the ordinary summon');
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assert.ok(bomb.alive && bomb.hp === bomb.s.maxHp); checkInvariants(h.b);
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});
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/** 琳琅诗怀雅 on (9,5) of a field whose only free x-6 tile is (9,6) — 活性源石 when `infected`; she throws one bomb there. */
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function herBomb({ infected = false, units = [], enemies = [] } = {}) {
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const row9 = infected ? '##ERRriRrrSrrrrrrrS##' : '##ERRrrRrrSrrrrrrrS##';
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