0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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@@ -2,6 +2,7 @@
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// Conventions of the tier-6 kits: ../shared/tier6.js; kit contract and rules: ../README.md.
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import { aggregateMods } from '../../../buffs.js';
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import { applyRedirectCut, redirectShare } from '../../../damage.js';
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import { COLS } from '../../../constants.js';
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import { bardRegen } from '../../../professions.js';
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import { startCountdown } from '../../tokens.js';
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@@ -123,12 +124,15 @@ function skadi2(bb, chess, def) {
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if (!(share > 0) || !t || t === unit || t.side !== 'ally' || t.kind === 'device' || !live(unit) || !unit.skill?.active) return;
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if (d.type === 'element' || d.type === 'elemental' || d.skadiShare || d.tags?.includes('transfer') || !inCover(battle, unit, t)) return;
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d.skadiShare = { share, tag: TAG }; // 同类效果取最高: one transfer per damage instance
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d.mul *= 1 - share;
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applyRedirectCut(d, share); // her share of the pre-redirect hit; the victim keeps the rest
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}, { owner: unit, priority: -20 });
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battle.on('damaged', (ctx) => {
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const x = ctx.dmg?.skadiShare;
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if (!x || x.tag !== TAG || !(ctx.amount > 0) || !live(unit)) return;
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battle.dealDamage(ctx.source, unit, { amount: ctx.amount * x.share / Math.max(1e-6, 1 - x.share), type: 'true', canDodge: false, tags: ['transfer'] });
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// Keep the earlier 坚守 redirect's marker. Rebuilding damage without it lets the same two effects bounce
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// the hit forever; each existing sharing effect still gets its first application along this path.
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battle.dealDamage(ctx.source, unit, { amount: redirectShare(ctx.amount, x.share, ctx.dmg.redirectCuts), type: 'true', canDodge: false,
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tags: ['transfer', ...(ctx.dmg.tags?.includes('bond:stead:share') ? ['bond:stead:share'] : [])] });
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}, { owner: unit });
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}
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// module 新生代: "自身技能期间,攻击范围内的友军获得30点物理与法术伤害减免" (flat reduction per hit)
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