0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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@@ -34,7 +34,7 @@
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import { TICK, SNAPSHOT_EVERY } from '../sim/constants.js';
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import { layerGainRoom } from '../../shared/constants.js';
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import { uniteLeft } from '../sim/spec.js';
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import { diyTokenOwner } from '../../shared/diy.js';
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import { diyTokenOwner, diyRecordOf } from '../../shared/diy.js';
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export const MAX_TICKS_PER_INTERVAL = 8;
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export const INTERVAL_MS = 1000 / 30;
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@@ -679,6 +679,7 @@ export function specBounds(spec, gd = null) {
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if (!p || typeof p.playerId !== 'string') continue;
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const chess = new Map();
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const all = new Map();
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const names = new Map();
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// unit types this player can field: its board's chess / tokens, their summons, and the ownerless summons of
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// bonds / bands (炎佑, 预备干员) — the only names a statistic of a unit created in battle (no board uid) may carry
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const defIds = new Set(gd ? ownerlessSummons(gd) : []);
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@@ -686,6 +687,11 @@ export function specBounds(spec, gd = null) {
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if (!u || !Number.isInteger(u.uid)) continue;
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const defId = u.kind === 'token' ? u.tokenId : u.chessId;
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all.set(u.uid, defId);
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if (gd) {
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const base = gd.chess?.(defId) || gd.token?.(defId);
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const rec = u.standIn === true ? gd.standIn?.(defId) : u.diy && base?.isDiy ? diyRecordOf(base, u.diy, gd.raw) : base;
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if (typeof rec?.name === 'string') names.set(u.uid, rec.name);
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}
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if (typeof defId === 'string') defIds.add(defId);
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if (u.kind !== 'token') {
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chess.set(u.uid, defId);
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@@ -699,7 +705,7 @@ export function specBounds(spec, gd = null) {
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const v = Number(b && b.layers);
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if (Number.isFinite(v) && v > 0) startLayers.set(id, v);
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}
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players.set(p.playerId, { chess, all, defIds, bonds: gd ? layerBondsOf(p, gd) : null, startLayers, layerAllow: gd ? layerAllowanceOf(p, gd) : new Map() });
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players.set(p.playerId, { chess, all, names, defIds, bonds: gd ? layerBondsOf(p, gd) : null, startLayers, layerAllow: gd ? layerAllowanceOf(p, gd) : new Map() });
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}
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const round = Number(spec && spec.round) || 0;
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return {
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@@ -875,7 +881,7 @@ export function validateClientResult(spec, raw, { gd = null } = {}) {
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const rec = gd ? (gd.chess?.(defId) || gd.token?.(defId)) : null;
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if (gd && !rec) continue;
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unitStats.push({
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uid: Number.isInteger(u.uid) ? u.uid : null, defId, name: rec && typeof rec.name === 'string' ? rec.name : defId, kind: u.kind === 'token' ? 'token' : 'op',
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uid: Number.isInteger(u.uid) ? u.uid : null, defId, name: (onBoard && own.names.get(u.uid)) || (typeof rec?.name === 'string' ? rec.name : defId), kind: u.kind === 'token' ? 'token' : 'op',
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dmg: Math.max(0, Number(u.dmg) || 0), kills: Math.max(0, Math.trunc(Number(u.kills) || 0)), heal: Math.max(0, Number(u.heal) || 0),
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taken: Math.max(0, Number(u.taken) || 0), attacks: Math.max(0, Math.trunc(Number(u.attacks) || 0)),
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});
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