0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
This commit is contained in:
1 parent
1db8e51023
commit
6bfc08270c
129 files changed
+3477
-1011
No files matched your search
@@ -354,7 +354,8 @@ export class EffectDispatcher {
|
||||
const repeat = hook === 'onGain' ? this.investRepeat(ps) : 1;
|
||||
const loc = ps.find(self.uid);
|
||||
const where = loc ? (loc.area === 'board' ? 'board' : loc.area) : 'trigger';
|
||||
this._call(ps, key, h, hook, { kind: 'garrison', key, piece: self, garrisonId: gid, garrison: g, bb: g.bb || {}, bbStr: g.bbStr || {}, where, trigger: true, triggeredBy }, ev, repeat);
|
||||
this._call(ps, key, h, hook, { kind: 'garrison', key, piece: self, copiedFrom: asPiece ? piece : null,
|
||||
garrisonId: gid, garrison: g, bb: g.bb || {}, bbStr: g.bbStr || {}, where, trigger: true, triggeredBy }, ev, repeat);
|
||||
n++;
|
||||
}
|
||||
} finally {
|
||||
@@ -582,7 +583,7 @@ export function makeCtx(m, ps, source, hook, ev = null) {
|
||||
return typeof opts.filter === 'function' ? !!opts.filter(id) : true;
|
||||
};
|
||||
const extra = typeof ps.diyStockEntries === 'function' ? ps.diyStockEntries() : null;
|
||||
return m.pool.roll(m.rngMeta, { maxTier: Number.isInteger(opts.maxTier) ? opts.maxTier : 6, tier: Number.isInteger(opts.tier) ? opts.tier : null, filter: f, extra });
|
||||
return m.pool.roll(m.rngMeta, { maxTier: Number.isInteger(opts.maxTier) ? opts.maxTier : 6, tier: Number.isInteger(opts.tier) ? opts.tier : null, filter: f, extra, ignoreCounts: opts.ignoreCounts === true });
|
||||
},
|
||||
rollItem: (opts = {}) => m.rollItemId(opts),
|
||||
/**
|
||||
|
||||
Reference in new issue
Block a user