0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap. - 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope). - 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki). - Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video). - 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane). - AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons. - golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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@@ -332,6 +332,16 @@ export function createFallbackView(host, opts = {}) {
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const now = performance.now();
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if (st.mode === 'prep' && st.priv) {
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const heldPos = (p) => { const t = st.held.get(p.uid); return t ? tilePos(L, t.row, t.col) : null; };
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for (const u of Array.isArray(st.priv.prepMapChars) ? st.priv.prepMapChars : []) {
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if (!u || !Number.isInteger(u.x) || !Number.isInteger(u.y) || typeof u.defId !== 'string') continue;
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const pos = tilePos(L, u.y, u.x);
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const src = tokenAvatarUrl(m(), u.defId);
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pieces.push(html`<div key=${`map:${u.uid}`} class="ff-piece ff-piece--token ff-piece--map-char"
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style=${`transform:translate(${pos.x}px,${pos.y}px);width:${L.tile}px;height:${L.tile}px;pointer-events:none`}
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title=${u.name || u.defId}>
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<div class="ff-piece__art">${src ? html`<img src=${src} alt="" draggable=${false} />` : html`<span>${[...(u.name || '?')][0]}</span>`}</div>
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</div>`);
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}
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for (const p of Array.isArray(st.priv.board) ? st.priv.board : []) {
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if (!p || !Number.isInteger(p.row)) continue;
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const pos = heldPos(p) || tilePos(L, p.row, p.col);
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