0.2.4-dev: round-29 community fixes and the official shared card pool

- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap.
- 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope).
- 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki).
- Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video).
- 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane).
- AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons.
- golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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sganggs committed 2026-10-11 01:58:52 +08:00
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@@ -91,13 +91,13 @@ export function pickBusy(busyIdx, card, mine) {
/**
* Whether I may pick a card right now: my turn (solo: always), no pick of mine yet, the card free and no pick in flight.
* @param {any} sp normalizeSp(...) @param {{ idx: number, takenBy?: string|null } | null | undefined} card
* @param {any} sp normalizeSp(...) @param {{ idx: number, takenBy?: string|null, soldOut?: boolean } | null | undefined} card
* @param {{ myId: string, solo: boolean, busyIdx?: number|null }} o
*/
export function cardPickable(sp, card, { myId, solo, busyIdx = null }) {
if (!sp || !card) return false;
const myTurn = solo || sp.turnPid === myId;
return myTurn && sp.pickOf.get(myId) == null && !card.takenBy && busyIdx == null;
return myTurn && sp.pickOf.get(myId) == null && !card.takenBy && !card.soldOut && busyIdx == null;
}
/**
@@ -218,7 +218,7 @@ export function ChoiceView({ pub, sp, myId, solo, personal = false, busyIdx = nu
const busy = pickBusy(busyIdx, card, mine);
const isArmed = can && armed === card.idx;
const takerName = taker ? (card.takenBy === myId ? t('你') : taker.name) : null;
return html`<button key=${card.idx} type="button" class=${cx('spcard', `spcard--${r.kind}`, card.takenBy && 'is-taken', card.takenBy === myId && 'is-mine', can && 'is-pickable', isArmed && 'is-armed', busy && 'is-busy')}
return html`<button key=${card.idx} type="button" class=${cx('spcard', `spcard--${r.kind}`, (card.takenBy || card.soldOut) && 'is-taken', card.takenBy === myId && 'is-mine', can && 'is-pickable', isArmed && 'is-armed', busy && 'is-busy')}
aria-busy=${busy ? 'true' : undefined} aria-pressed=${can ? String(isArmed) : undefined} disabled=${!can} onClick=${() => can && onTap(card.idx)}
aria-label=${isArmed ? t('{name},已选中,再次点击确认', { name: r.name }) : takerName ? t('{name},{takerName}已选择', { name: r.name, takerName }) : r.name} title=${`${r.name}\n${richTextPlain(r.desc)}`}>
<span class="spcard__glow" aria-hidden="true"></span>
@@ -233,6 +233,7 @@ export function ChoiceView({ pub, sp, myId, solo, personal = false, busyIdx = nu
</span>
</span>
<${RichText} text=${r.desc} class="spcard__desc" />
${card.soldOut && !taker ? html`<span class="spcard__busy" role="status">${t('库存不足')}</span>` : null}
${r.tier ? html`<${TierChip} tier=${r.tier} size="md" class="spcard__tier" />` : null}
${taker ? html`<span class="spcard__taker" title=${t('{name} 已选择', { name: taker.name })}><${PlayerAvatar} player=${taker} size="sm" /></span>` : null}
${isArmed ? html`<span class="spcard__confirm" role="status"><b>${t('确认选择')}</b><small>${t('再次点击')}</small></span>` : null}