0.2.4-dev: round-29 community fixes and the official shared card pool

- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap.
- 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope).
- 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki).
- Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video).
- 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane).
- AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons.
- golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
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sganggs committed 2026-10-11 01:58:52 +08:00
1 parent 1db8e51023
commit 6bfc08270c
129 files changed
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@@ -14,9 +14,10 @@ import { html, Icon, Button, TierChip } from '../ui/components.js';
import { Img, RichText, BondGlyph } from '../ui/gameComponents.js';
import { chessAvatarUrl, chessPortraitUrl, profIconUrl, skillRecordIconUrl, moduleTypeIconUrl } from '../ui/assetUrls.js';
import { data } from '../data.js';
import { PROF_NAME, skillLabel, moduleBadge, fullTraitText } from '../ui/loadoutModel.js';
import { PROF_NAME, skillLabel, moduleBadge, fullTraitText, skillTags } from '../ui/loadoutModel.js';
import { diySlotList, pickChoices, pickOptions, slotRecord, defaultPick } from '../ui/diyModel.js';
import { OperatorVoice } from '../ui/operatorVoice.js';
import { LoadoutStats } from '../ui/loadoutStats.js';
import { CultivationSelects } from './cultivation.js';
import { t } from '../../../shared/i18n.js';
@@ -107,14 +108,16 @@ function OptionCard({ m, opt, selected, onSel }) {
}
/** A skill choice of an owned pick (or the locked skill of a prototype). */
function SkillRow({ m, s, on, locked, onPick }) {
const rec = s.elite || s.normal;
function SkillRow({ m, s, on, locked, onPick, level }) {
const rec = level === 'elite' ? s.elite || s.normal : s.normal || s.elite;
const tags = skillTags(rec);
return html`<button type="button" role="radio" aria-checked=${on ? 'true' : 'false'} data-skill=${s.index} disabled=${locked}
class=${cx('diy-choice', on && 'is-on')} onClick=${() => onPick(s.index)}>
<span class="diy-choice__icon"><${Img} src=${skillRecordIconUrl(m, rec, { empty: false })} fallback=${html`<b class="num">${skillLabel(s.index)}</b>`} /></span>
<span class="diy-choice__body">
<span class="diy-choice__head"><b class="num">${skillLabel(s.index)}</b><b>${rec?.name || ''}</b>${on ? html`<span class="lo-badge lo-badge--on"><${Icon} name="check" />${locked ? t('锁定') : t('已选择')}</span>` : null}</span>
<${RichText} as="span" class="diy-choice__desc" text=${s.normal?.descRaw || s.normal?.desc || ''} />
<span class="diy-choice__tags"><span>${tags.sp}</span>${!tags.passive ? html`<span>${t('初始')} ${tags.init} · ${t('消耗')} ${tags.cost}</span>` : null}${tags.duration ? html`<span>${tags.duration}</span>` : null}</span>
<${RichText} as="span" class="diy-choice__desc" text=${rec?.descRaw || rec?.desc || ''} />
</span>
</button>`;
}
@@ -143,6 +146,7 @@ function ModuleRow({ id, rec, on, locked, onPick }) {
* @param {{ m: any, slot: any, picks: Record<string, any>, kitted: string[]|null, onDone: (pick: any) => void, onClose: () => void }} props
*/
export function DiyPicker(props) {
const [previewLevel, setPreviewLevel] = useState('elite');
const cur = props.picks[props.slot.slotId] || null;
const [filter, setFilter] = useState('all');
const [query, setQuery] = useState('');
@@ -161,14 +165,14 @@ export function DiyPicker(props) {
window.addEventListener('keydown', onKey, true);
return () => window.removeEventListener('keydown', onKey, true);
}, [props.onClose]);
return DiyPickerView({ ...props, filter, query, draft, onFilter: setFilter, onQuery: setQuery, onDraft: setDraft });
return DiyPickerView({ ...props, previewLevel, onPreviewLevel: setPreviewLevel, filter, query, draft, onFilter: setFilter, onQuery: setQuery, onDraft: setDraft });
}
/**
* The picker's view (no hooks: the tests draw it): `filter` 'all' | 'proto' | 'owned', `query`, `draft` the pick being
* made (null = none chosen yet) and their setters.
*/
export function DiyPickerView({ m, slot, picks, kitted, onDone, onClose, filter, query, draft, onFilter: setFilter, onQuery: setQuery, onDraft: setDraft }) {
export function DiyPickerView({ m, slot, picks, kitted, onDone, onClose, filter, query, draft, onFilter: setFilter, onQuery: setQuery, onDraft: setDraft, ops = {}, onOps = null, previewLevel = 'elite', onPreviewLevel = () => {} }) {
const D = diyData();
const cur = picks[slot.slotId] || null;
const options = pickOptions(slot.slotId, picks, D, kitted);
@@ -185,6 +189,11 @@ export function DiyPickerView({ m, slot, picks, kitted, onDone, onClose, filter,
const modOn = ch ? (ch.proto ? lk?.uniEquipId ?? null : draft.uniEquipId ?? null) : null;
const unit = draft ? D.backups?.units?.[draft.charId] : null;
const label = t('{tier}阶 自选', { tier: slot.tier });
const potential = ops[draft?.charId]?.potential ?? 6;
const base = draft ? slotRecord(slot.slotId, draft, D, { potential }) : null;
const golden = draft ? slotRecord(slot.slotId, draft, D, { elite: true, potential }) : null;
const previewEntries = base ? { [base.baseId || base.chessId]: { skill: skillOn, module: modOn || 'none' } } : {};
const previewChess = (id) => id === golden?.chessId ? golden : base;
return html`<section class="diy-pick" role="dialog" aria-label=${t('{slot}:选择干员', { slot: label })} data-testid="diy-picker" data-slot=${slot.slotId}>
<header class="diy-pick__head">
<${TierChip} tier=${slot.tier} size="sm" /><b>${label}</b>
@@ -212,9 +221,12 @@ export function DiyPickerView({ m, slot, picks, kitted, onDone, onClose, filter,
<span class="diy-pick__wtxt"><b>${unit.name}</b><small>${classLine(unit)}</small></span>
<${KindTag} proto=${ch.proto} />
</div>
${!ch.proto && onOps ? html`<section class="lo-sec"><header class="lo-sec__head"><h3>${t('潜能与练度')}</h3></header><${CultivationSelects} charId=${draft.charId} ops=${ops} onSet=${onOps} /></section>` : null}
<${LoadoutStats} base=${base} golden=${golden} entries=${previewEntries} level=${previewLevel}
onLevel=${onPreviewLevel} getChess=${previewChess} ops=${ch.proto ? null : ops} />
<h4 class="diy-pick__sec">${t('技能')}${ch.proto ? html`<small>${t('原型干员的技能与补位时一致,不可更改')}</small>` : null}</h4>
<div role="radiogroup" aria-label=${t('选择技能')} class="diy-pick__choices">
${ch.skills.filter((s) => !ch.proto || s.index === skillOn).map((s) => html`<${SkillRow} key=${s.index} m=${m} s=${s} on=${s.index === skillOn} locked=${ch.proto}
${ch.skills.filter((s) => !ch.proto || s.index === skillOn).map((s) => html`<${SkillRow} key=${s.index} m=${m} s=${s} level=${previewLevel} on=${s.index === skillOn} locked=${ch.proto}
onPick=${(i) => setDraft({ ...draft, skillIndex: i })} />`)}
</div>
<h4 class="diy-pick__sec">${t('模组')}<small>${t('精锐时生效 · 模组等级 {stage}', { stage: ch.stage })}</small></h4>
@@ -264,7 +276,7 @@ export function DiyPanelView({ m, picks, legal, kitted, onSet, picking, onPickin
</div>
</section>`)}
</div>
${slot ? html`<${DiyPicker} m=${m} slot=${slot} picks=${picks} kitted=${kitted} onClose=${() => setPicking(null)}
${slot ? html`<${DiyPicker} m=${m} slot=${slot} picks=${picks} kitted=${kitted} ops=${ops} onOps=${onOps} onClose=${() => setPicking(null)}
onDone=${(pick) => { onSet(slot.slotId, pick); setPicking(null); }} />` : null}
</main>`;
}