feedback5: version 0.2.0 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false, so the title-screen dev tag and the boot warning go too), README (the dev-branch warning removed, the badge, the version line), CHANGELOG 0.2.0 dated 2026-10-07, the zip and download sizes re-measured; golden unchanged
- CHANGELOG 0.2.0: the integrator's draft brought up to date with what merged after it (30d9a41..2e83a6b and DESIGN §25.13–§25.21): the language packs and the ja / ko / zh-TW game texts (§25.20), the rebindable shortcuts (§25.15), the community reports of W5AA (§25.14) and CB1–CB5 (§25.16–§25.19, §25.21) under the draft's sections (rules, UI, lobby; the official behaviours and the reports not reproduced under 核实后不是问题), the owner's 乌尔比安 revive-tile decision of 2026-10-07 under the deviations section (renamed 有意与官方不同的调整, the intro points at it); PRs #189 / #191 credited to @2321Robin as reused ideas; the draft's notes block left out. - Sizes (tools/package.mjs, a real build of both zips, deleted after measuring): full zip 448 525 731 bytes (~430 MB, 16 031 files, 625 MB unpacked; was ~400 / 590), lite zip 22 927 271 bytes (~22 MB; was ~21), the setup download 463 MB (~460 MB; was ~440: the 自选 voices) — README 方式一 / 方式二 / 系统要求 / English summary, DEPLOY §0 / §1.1 / §3, the CHANGELOG's lite size. - DESIGN §25 intro, §25.19 and §25.19.7: the custom-hotkey request (item 48) was built in §25.15, the battle-history request (item 22) stays postponed by the owner; §25.20: with five languages the menu is a list (buttons up to four). - Tests: version 6 / 6, docs-consistency 24 / 24, docs-paths 7 / 7, package 10 / 10, client-static 313 / 313, i18n 10 / 10, i18n-data 8 / 8, i18n-packs 12 / 12, i18n-server 5 / 5; npm run golden ok (roster 49, bonds 46, fields 22, matches 18, standins 10, diy 138); lint 0 errors.
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@@ -41,7 +41,8 @@ swaps in one wave already answered; the moving leaders' routes checked; 野鬃,
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reproduced) → §25.18; CB5, match flow and UI (a module's 特性追加 line after the class trait, the new shop slot filled at
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the upgrade, an eliminated player following a player through every round, the boss field and its leader in a watcher's
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boss prep, the pair together in the boss prep with the official green frames; PRs #189 / #191 reused, not merged; the
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battle-history and hotkey requests left to the owner) → §25.19; language packs, the first type of content packs (a
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battle-history request postponed by the owner, the hotkey request built in §25.15) → §25.19; language packs, the first
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type of content packs (a
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language is a file in the language folder) → §25.20; the last stream of that batch, CB1, bonds, strategies and items (the
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谢拉格 wind's endless freeze, 埃芒加德's and M3茧甲's 复活 as a knock-out and a free redeploy, 佩佩's paid refresh, the 炎佑 on
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the medic's slot, 凯瑟琳's offer, the hidden layers on the result card; the official behaviours pinned) → §25.21.
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@@ -1554,8 +1555,8 @@ briefing types' share of the waves).
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### 25.19 Community reports of 2026-10-06, stream CB5: match flow and UI — `ui/loadoutModel.js traitLines`, `player/economy.js _openLevelSlots`, `match/watch.js _followScout`, `match/views.js prepFieldMeta / bossMateView`, `render/app.js syncMates`, `ui/gameLogic/camera.js teamFrameIds`
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CB5 took the items about the match flow and the screens (16.2, 19, 51, 55, 56 of the list; 22 and 48 are features the
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owner has not decided — what each would take is at the end). Each was reproduced first (a script, or the real server in
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CB5 took the items about the match flow and the screens (16.2, 19, 51, 55, 56 of the list; 22 and 48 are feature
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requests — 22 postponed by the owner, 48 built in §25.15 —, both at the end). Each was reproduced first (a script, or the real server in
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headless Chrome for the screens), checked against the official data, PRTS and the official tutorial pages, then fixed in
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one commit with its tests; two open community PRs were reused without merging them (§25.19.6).
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@@ -1653,19 +1654,20 @@ one commit with its tests; two open community PRs were reused without merging th
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`bossPairing` field; #191's 联防 frames and the phase banner naming the partner are not built. If the owner still wants
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them, they can go on top of this.
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#### 25.19.7 Not built — what the two feature requests would take (the owner has not decided)
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#### 25.19.7 The two feature requests: battle history postponed by the owner, custom hotkeys built (§25.15)
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- **22 战绩 / 分队胜率**: the result is already complete (`m.result`: per-player stats, lineup, band, bonds, titles, rounds
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passed, victory — `server/match/results.js`). With no accounts the simplest is per browser: append a compact record at
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`m.result` to localStorage (capped, e.g. the last 200; only matches of ≥ 2 rounds, as asked), a 战绩 screen in the lobby
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(list, win rate per strategy / core bond / mode and difficulty, 导出 / 导入 like the loadout), tests and i18n — no
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server change. Server-side history needs persistence and an identity the remake does not have. Decisions: browser-only
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or not; what 「分队」 groups by (strategy, core bond, lineup); the sample cap.
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- **48 自定义快捷键**: the keys are fixed in `ui/gameLogic/shortcuts.js shortcutFor` (R 刷新, F 冻结, D 升级, Q 撤退, X 出售,
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Space 准备 / 暂停, Esc). It would take a 快捷键 section in 设置 (capture a key per action, conflicts refused, 恢复默认),
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a sanitised map in the settings (`sanitizeSettings`), `shortcutFor` reading it, every `<kbd>` hint and tooltip reading it
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too, i18n and tests. Decision: whether to allow it at all (the official PC client's keys are fixed as far as the data
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shows: `pc_key_holder` hints).
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- **22 战绩 / 分队胜率** — postponed by the owner; what it would take: the result is already complete (`m.result`:
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per-player stats, lineup, band, bonds, titles, rounds passed, victory — `server/match/results.js`). With no accounts the
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simplest is per browser: append a compact record at `m.result` to localStorage (capped, e.g. the last 200; only matches
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of ≥ 2 rounds, as asked), a 战绩 screen in the lobby (list, win rate per strategy / core bond / mode and difficulty,
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导出 / 导入 like the loadout), tests and i18n — no server change. Server-side history needs persistence and an identity
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the remake does not have. Decisions left for then: browser-only or not; what 「分队」 groups by (strategy, core bond,
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lineup); the sample cap.
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- **48 自定义快捷键** — built in 0.2.0: §25.15 (W5AC; the community request 「快捷键可不可以自己设置」, the owner's decision of
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2026-10-07). 设置 → 快捷键 rebinds 刷新, 冻结, 升级, 撤退, 出售 and 准备就绪 / 暂停 (Esc stays fixed); the key map lives in
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the settings (`sanitizeSettings`) and `shortcutFor`, the facing wheel and every key hint read it. One difference from
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the estimate that stood here: a key another action has is swapped, not refused. The official PC client's keys are
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fixed as far as the data shows (`pc_key_holder` hints), so the shortcuts are the remake's own.
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### 25.20 Language packs: a language is a file in the language folder, the first type of content packs (W5AD; the owner's decisions of 2026-10-07) — `shared/packs.js`, `shared/i18nPacks.js`, `shared/i18n.js`, `shared/i18nData.js`, `server/packs.js`, `server/http/static.js`, `public/js/ui/lang.js`, `public/js/data.js`, `tools/i18n.mjs`, `tools/packs.mjs`, `tools/build-i18n.mjs`, `tools/package.mjs`, docs/I18N.md §5, docs/PACKS.md
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@@ -1715,8 +1717,8 @@ one commit with its tests; two open community PRs were reused without merging th
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`ko.json`, `zh-TW.json` built with `build-i18n --lang` (ja 96.5 %, ko 97.4 %, zh-TW 91.1 %) and minimal UI packs
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`public/i18n/ja.json`, `ko.json`, `zh-TW.json` — a `_meta` manifest (its own and English name, credits: the official
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client data via ArknightsAssets) and no UI strings yet: `ja` / `ko` fall back to English, `zh-TW` to the Simplified
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Chinese UI (no fallback — the owner's choice; [ASSUMED] numbers in 萬 / 億). The menu shows the five languages as
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buttons. UI translations are welcome from the community (docs/I18N.md §5 "Shipped packs").
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Chinese UI (no fallback — the owner's choice; [ASSUMED] numbers in 萬 / 億). With five languages the menu is
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a list (buttons up to four). UI translations are welcome from the community (docs/I18N.md §5 "Shipped packs").
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- **The output in Chinese and English did not change**: `test/i18n-packs.test.js` renders every msgid of
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`public/i18n/en.json` in both languages with sample params and compares it with the renderer of 0.2.0 before packs;
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`node tools/build-i18n.mjs --check` still finds `data/i18n/en.json` up to date. One English entry was added, the tab
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