fix: 准备阶段可查看外勤医疗详情与范围 (#315)
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@@ -96,7 +96,7 @@ describe('render engine in headless Chrome', { skip }, () => {
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} finally { await page.close(); }
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});
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test('外勤医疗 reserve medic is visible but not draggable in normal and right boss preparation', async () => {
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test('外勤医疗 reserve medic opens its detail from normal and right boss preparation without being draggable', async () => {
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const { page, problems } = await open('scene=prep&panel=0', 1600, 900);
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const first = await page.evaluate(() => {
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const v = window.__demo.view;
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@@ -108,8 +108,14 @@ describe('render engine in headless Chrome', { skip }, () => {
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v.setPrep(st, { editable: true });
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const medic = v.debug.views.get('m:-1');
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const p = v.tileScreen(10, 2), rect = v.debug.app.view.getBoundingClientRect();
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let clicked = null;
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const off = v.on('pieceClick', (e) => { clicked = e; });
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v.debug.app.view.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, button: 0, pointerId: 61, clientX: p.x, clientY: p.y }));
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off();
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const out = { exists: !!medic, id: medic?.info.defId, x: medic?.x, y: medic?.y,
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draggable: !!v.debug.pick.pieceAt(p.x - rect.left, p.y - rect.top) };
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draggable: !!v.debug.pick.pieceAt(p.x - rect.left, p.y - rect.top),
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clicked: clicked ? { uid: clicked.uid, id: clicked.unit?.defId, row: clicked.unit?.y, col: clicked.unit?.x,
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prepMapChar: clicked.prepMapChar } : null };
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return out;
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});
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await wait(500);
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@@ -118,7 +124,13 @@ describe('render engine in headless Chrome', { skip }, () => {
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const v = window.__demo.view;
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v.setCamera('bossPrep', { side: 'R', instant: true });
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const mirrored = v.debug.views.get('m:-1');
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return [mirrored?.x, mirrored?.y, mirrored?.dir];
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const p = v.tileScreen(10, 2);
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let clicked = null;
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const off = v.on('pieceClick', (e) => { clicked = e; });
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v.debug.app.view.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, button: 0, pointerId: 62, clientX: p.x, clientY: p.y }));
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off();
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return { view: [mirrored?.x, mirrored?.y, mirrored?.dir],
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clicked: clicked ? [clicked.unit?.y, clicked.unit?.x, clicked.unit?.dir, clicked.prepMapChar] : null };
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});
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await wait(500);
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await page.screenshot({ path: path.join(OUT, 'touch-prep-boss-right.png') });
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@@ -127,7 +139,8 @@ describe('render engine in headless Chrome', { skip }, () => {
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const st = JSON.parse(JSON.stringify(window.__demo.scene.state));
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st.prepMapChars = [];
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v.setPrep(st, { editable: true });
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return !v.debug.views.has('m:-1');
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const p = v.tileScreen(10, 2), rect = v.debug.app.view.getBoundingClientRect();
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return !v.debug.views.has('m:-1') && !v.debug.pick.mapCharAt(p.x - rect.left, p.y - rect.top);
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});
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const fallback = await page.evaluate(async () => {
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const { createFallbackView } = await import('/js/ui/fallbackField.js');
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@@ -138,18 +151,23 @@ describe('render engine in headless Chrome', { skip }, () => {
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ff.setPrep({ board: [], hand: [], temp: [], prepMapChars: [window.__touchPrepChar] }, { editable: true });
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await new Promise((resolve) => requestAnimationFrame(() => requestAnimationFrame(resolve)));
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const el = host.querySelector('.ff-piece--map-char');
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let clicked = null;
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const off = ff.on('pieceClick', (e) => { clicked = e; });
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el?.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, button: 0, pointerId: 63 }));
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off();
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const out = { exists: !!el, name: el?.title, pointerEvents: el ? getComputedStyle(el).pointerEvents : null,
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movableId: el?.dataset.uid ?? null };
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movableId: el?.dataset.uid ?? null, clicked: clicked ? [clicked.unit?.defId, clicked.prepMapChar] : null };
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ff.destroy(); host.remove();
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return out;
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});
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await page.close();
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assert.deepEqual(problems, []);
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assert.deepEqual(first, { exists: true, id: 'char_605_cmedic', x: 2, y: 10,
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draggable: false });
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assert.deepEqual(boss, [18, 3, 'LEFT']);
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draggable: false, clicked: { uid: -1, id: 'char_605_cmedic', row: 10, col: 2, prepMapChar: true } });
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assert.deepEqual(boss, { view: [18, 3, 'LEFT'], clicked: [10, 2, 'RIGHT', true] });
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assert.equal(removed, true);
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assert.deepEqual(fallback, { exists: true, name: '预备干员-医疗', pointerEvents: 'none', movableId: null });
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assert.deepEqual(fallback, { exists: true, name: '预备干员-医疗', pointerEvents: 'auto', movableId: null,
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clicked: ['char_605_cmedic', true] });
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});
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test('fx gallery: every sim fx kind, projectile and status renders without errors; board art in use', async () => {
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@@ -44,6 +44,18 @@ test('user Given strategy medics When inspecting them Then their healing tiles r
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}
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});
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test('user Given a prepared map medic When its card opens Then its board-space range is visible before battle', () => {
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for (const id of ['char_605_cmedic', 'char_613_acmedc']) {
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const unit = medic(id, { id: -1, uid: -1, area: 'board', x: 2, y: 10, dir: 'RIGHT' });
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const r = inspectRange({ ...args(unit), target: { kind: 'unit', unit, prepMapChar: true }, showPrep: true,
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field: { prep: false }, snapshot: [99, 18, 3, 1202, 1202] });
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assert.deepEqual([r.row, r.col, r.dir], [10, 2, 'RIGHT'], 'use the original board coordinates even on the mirrored boss half');
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assert.equal(rangeTiles(r.grid, r.row, r.col, r.dir).length, 12);
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assert.equal(inspectRange({ ...args(unit), target: { kind: 'unit', unit }, showPrep: true }), null,
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'other unit cards do not become prep-range previews');
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}
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});
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test('user Given a moving battle medic When its current range changes Then the overlay follows live range and position', () => {
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const r = inspectRange(args(medic(), { field: { prep: false }, snapshot: [71, 8, 10, 120, 200], live: { range: tokens.char_613_acmedc.skill.rangeGrid } }));
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assert.equal(r.grid.length, 18);
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@@ -134,15 +134,19 @@ test('GitHub #260: Touch / 预备干员-医疗 cards say 干员 · 医疗 and sh
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['char_613_acmedc', ['恳切福音', '攻击距离<@ba.vup>+2</>', '攫升', '治疗目标时使其获得3点技力', '超脱', '获得5点技力', '恢复友方单位生命', '初始', '持续']],
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['char_605_cmedic', ['治疗强化·β型', '攻击力<@ba.vup>+50%</>', '攻击提升', '攻击力+4%', '恢复友方单位生命']],
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]) {
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// a battle click resolves the unit as its token record
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const detail = resolveDetail({ kind: 'unit', unit: { id: 91, side: 'ally', defId: id } }, new Map());
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assert.equal(detail.type, 'token');
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const text = allText(TokenDetail(detail));
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assert.match(text, /干员/);
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assert.match(text, /医疗/);
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assert.doesNotMatch(text, /召唤物/);
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for (const w of want) assert.ok(text.includes(w), `${id}: ${w}`);
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assert.equal(/PRTS 修正/.test(text), id === 'char_613_acmedc', `${id}: the 低于一半 line only under 恳切福音`);
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for (const unit of [
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{ id: 91, side: 'ally', defId: id }, // battle click
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{ id: -1, uid: -1, kind: 'token', side: 'ally', defId: id, area: 'board', x: 2, y: 10 }, // preparation preview click
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]) {
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const detail = resolveDetail({ kind: 'unit', unit, prepMapChar: unit.id === -1 }, new Map());
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assert.equal(detail.type, 'token');
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const text = allText(TokenDetail(detail));
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assert.match(text, /干员/);
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assert.match(text, /医疗/);
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assert.doesNotMatch(text, /召唤物/);
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for (const w of want) assert.ok(text.includes(w), `${id}: ${w}`);
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assert.equal(/PRTS 修正/.test(text), id === 'char_613_acmedc', `${id}: the 低于一半 line only under 恳切福音`);
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}
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}
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// the record keeps the official sentence; the line under it is what touchGospel does (strictly below hp_ratio)
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assert.match(TOKENS.char_613_acmedc.skill.desc, /不高于一半/);
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