feedback5 WL: 突袭 counts a passive skill that is on as 技能就绪, so 缄默德克萨斯 / 宴 jump as soon as a ground enemy can be reached (GitHub #49)
PRTS 盟约记录 【突袭】 「干员10秒内未进行攻击或技能就绪时,若范围内没有敌人,则保留技力立即再部署至一名地面敌人周围」. skills.js `ready` is false for every passive skill, so raidPoll left passive members only the 10 s idle trigger; the reporter's footage shows 缄默德克萨斯 jumping within her passive's 10 s. raidPoll alone (the global `ready` stays) now counts a passive skill that is on as 技能就绪 [ASSUMED: the engine keeps a passive on for the whole deployment]. The GitHub #51 landing rule (the target in range on the landing tile) is kept, so a member lands in range and stays while its enemy is there. Charged non-passive skills and the idle trigger are unchanged. Golden moved (scenarios with a passive 突袭 member): roster-039 (斯卡蒂 S2 跃浪击), roster-046 (耀骑士临光 S2 逐夜烁光), bond-raidShip-low, bond-raidShip-high, boss-boss_2-pair, boss-boss_4-pair, boss-boss_6-pair (elite 缄默德克萨斯), standin-01, standin-06 (缄默德克萨斯 fielded as Misery, all passive), coop2-HARD-4, coop2-NORMAL-14-standins (突袭 members in the lineups). Docs: research 02 §3.18.
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@@ -20,58 +20,58 @@
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},
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"about": "normal band 5 as stand-ins: chess_char_4_17_a→char_610_acfend chess_char_4_18_a→char_602_cdfend chess_char_5_05_a→char_602_cdfend chess_char_4_19_a→char_608_acpion chess_char_5_01_a→char_600_cpione chess_char_4_22_a→char_609_acguad chess_char_4_23_a→char_609_acguad chess_char_5_06_a→char_609_acguad chess_char_4_20_a→char_603_csnipe chess_char_4_24_a→char_604_ccast chess_char_5_02_a→char_604_ccast chess_char_5_03_a→char_612_accast",
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@@ -303,31 +303,31 @@
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"round": 10,
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},
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["p1",7,"op","chess_char_4_16_b",1,"none",0,0,139,4,24443,16559,0,44,0],
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["p1",8,"op","chess_char_3_01_b",2,"none",0,0,132,1,21262,3020,0,27,1],
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["p1",9,"op","chess_char_3_04_b",2,"none",0,0,4,0,0,6998,16229,17,2],
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["p1",10,"op","chess_char_3_21_b",2,"none",0,0,114,11,155605,7911,0,47,1],
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["p1",10,"op","chess_char_3_21_b",2,"none",0,0,114,12,159580,7911,0,50,1],
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["p1",11,"op","chess_char_4_02_b",1,"none",0,0,2,3,47003,1483,0,29,1],
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"enemies": {
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@@ -338,14 +338,14 @@
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"hooks": [1,142,5483,525,525,773,799,61,74,141,16,40,0,6475,34,57,98,56,1,82,4,0,7],
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"events": {"atk":605,"bounty":4,"deploy":44,"die":85,"dmg":799,"fx":65,"heal":57,"layer":4,"leak":56,"skill":32,"spawn":110,"status":114},
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"fx": {"blink":11,"camouflage":1,"dodge":11,"dp":13,"explode":1,"garrison":4,"slash":24},
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"snaps": "2e7a8cb5 d50cd79b d7949cae 1b9749a6 6e3d202d f87f73b6 b1e5a323 226ab559 3962f99c b1192e86 1eb20f4b be395d5b 618f2a05 d9a8eb7c b36cfafe 0c3a2649 cb88aa80 0533b183 5054650e"
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},
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"standin-07": {
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"about": "elite band 6 as stand-ins: chess_char_4_17_b→char_610_acfend chess_char_4_18_b→char_602_cdfend chess_char_5_05_b→char_602_cdfend chess_char_4_19_b→char_608_acpion chess_char_5_01_b→char_600_cpione chess_char_4_22_b→char_609_acguad chess_char_4_23_b→char_609_acguad chess_char_5_06_b→char_609_acguad chess_char_4_20_b→char_603_csnipe chess_char_4_24_b→char_604_ccast chess_char_5_02_b→char_604_ccast chess_char_5_03_b→char_612_accast",
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