feedback5 WL: 突袭 counts a passive skill that is on as 技能就绪, so 缄默德克萨斯 / 宴 jump as soon as a ground enemy can be reached (GitHub #49)
PRTS 盟约记录 【突袭】 「干员10秒内未进行攻击或技能就绪时,若范围内没有敌人,则保留技力立即再部署至一名地面敌人周围」. skills.js `ready` is false for every passive skill, so raidPoll left passive members only the 10 s idle trigger; the reporter's footage shows 缄默德克萨斯 jumping within her passive's 10 s. raidPoll alone (the global `ready` stays) now counts a passive skill that is on as 技能就绪 [ASSUMED: the engine keeps a passive on for the whole deployment]. The GitHub #51 landing rule (the target in range on the landing tile) is kept, so a member lands in range and stays while its enemy is there. Charged non-passive skills and the idle trigger are unchanged. Golden moved (scenarios with a passive 突袭 member): roster-039 (斯卡蒂 S2 跃浪击), roster-046 (耀骑士临光 S2 逐夜烁光), bond-raidShip-low, bond-raidShip-high, boss-boss_2-pair, boss-boss_4-pair, boss-boss_6-pair (elite 缄默德克萨斯), standin-01, standin-06 (缄默德克萨斯 fielded as Misery, all passive), coop2-HARD-4, coop2-NORMAL-14-standins (突袭 members in the lineups). Docs: research 02 §3.18.
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@@ -920,7 +920,7 @@ Members (5 chess, 4 in current shop pool; by tier in shop: {'2': 1, '3': 1, '5':
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**Implementable spec**
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- **[2 distinct]** If a 突袭 member has not attacked for 10 s, or its skill is ready, and no enemy is in its range: it is immediately redeployed (keeping SP) onto a tile next to a ground enemy; while in that redeployed state its ATK and maxHP x(1 + 0.25 + 0.01*L).
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- **[2 distinct]** If a 突袭 member has not attacked for 10 s, or its skill is ready, and no enemy is in its range: it is immediately redeployed (keeping SP) onto a tile next to a ground enemy; while in that redeployed state its ATK and maxHP x(1 + 0.25 + 0.01*L). A passive skill that is on counts as ready (GitHub #49: the reporter's footage shows 缄默德克萨斯 jumping within her passive's 10 s; the engine keeps a passive on for the whole deployment [ASSUMED]); the landing tile must have the target in range (GitHub #51 [ASSUMED]).
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- **[L >= 50]** ALL operators ASPD +50.
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- Formulas: `atkHpMultiplier = 1.25 + 0.01*L`; `idleSec = 10`; `aspdAll(L>=50) = 50`
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- How layers are gained: 史尔特尔 部署时 +8 (<=50/battle); 休谟斯 each 2 kills +1; 瑕光 +4/deploy; 斯卡蒂; 伊内丝 +5; 机变 "斯卡蒂的盟誓" +8, "德克萨斯的盟誓" +10.
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