feedback1b WG: review fixes - off popup without 当前效果, destroyPiece merge test, 奥术 refresh noted
- The popup of a bond the mode never activates no longer shows the 当前效果 block (its +20 % / +68 % promised an effect 本局禁用 denies); the bond text stays. The popup test asserts it. - ctx.destroyPiece's auto-merge of returned equipment has its own test (constructed pair; fails without the call). - SIM.md and the 奥术 header: an earlier PRTS revision (oldid 386936) forbade a unit re-applying while its own instance lasts; an equal hit here refreshes it - recorded as a known [ASSUMED] deviation, slightly stronger.
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@@ -390,11 +390,14 @@ catalogue status the same rule (one invisible buff `key` per target whatever app
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or icon): the engine default for two same-named buffs (PRTS 作战机制 "同名buff的默认叠加策略buff只能表现出一个"). 奥术 uses
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it, so the two players of a pair field compete for one instance instead of multiplying, and so do 灵知's 坚冰 and the
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莱恩哈特 / 缄默德克萨斯 RES cuts, once keyed per unit (DESIGN §20.10). "Strongest" = the largest |value|. PRTS 盟约记录's
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奥术 note "※同一单位仅可对同一目标同时施加1个该盟约法术伤害提升效果" (2026-03-30 revision: "…持续期间内,无法对该目标施加新的…")
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limits each unit to one instance per target; read with the engine default — a newer same-named buff waits inert until
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the earlier ones end (PRTS 常见同名状态 "默认叠加方式") — and 巴哈姆特 12316 ("共享型buff會跟對面搶"), one instance is effective
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at a time, which is what applyStrongest keeps; strongest rather than earliest, and a unit refreshing its own instance,
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stay [ASSUMED] (feedback after 0.1.0).
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奥术 note "※同一单位仅可对同一目标同时施加1个该盟约法术伤害提升效果" limits each unit to one instance per target; read with
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the engine default — a newer same-named buff waits inert until the earlier ones end (PRTS 常见同名状态 "默认叠加方式") — and
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巴哈姆特 12316 ("共享型buff會跟對面搶"), one instance is effective at a time, which is what applyStrongest keeps; strongest
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rather than earliest is [ASSUMED]. Known deviation [ASSUMED]: an earlier revision of that note (oldid 386936) read
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"同一单位在对同一目标施加的“法术伤害提升”效果的持续期间内,无法对该目标施加新的该盟约的法术伤害提升效果" — no re-application
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while the unit's own instance lasts, so it would lapse 3 s after the first hit and return with the next arts hit —
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whereas an equal-value hit here refreshes the instance to a fresh 3 s; slightly stronger (at most one attack interval
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of coverage per 3 s), kept because the current wording no longer says so (feedback after 0.1.0).
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| key | effect | value |
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|---|---|---|
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