feedback2 WK: enemies play their attack clip once per attack at its own speed, then their Move clip (no stretching over the attack interval; GitHub #58)
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@@ -460,6 +460,8 @@ export class UnitView {
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try {
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actor = new SpineActor(data, entry);
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actor.setSkillIndex(this.info.skillIndex);
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// enemies play their attack clip once per attack, then walk on (GitHub #58: the sim stands them for that clip)
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actor.clipPerAttack = this.isEnemy;
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} catch (err) {
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console.warn('[render] spine build failed', id, err?.message || err);
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this._releaseEntry(entry);
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