feedback5 WY: a newly merged elite 拉普兰德 is a new 拉普兰德 — its first manual refresh this round adds +8 even when its copies already fired (GitHub #169; the owner's decision of 2026-10-06)
garrison_123 「<刷新时>若为本回合首次主动刷新…此干员在整备区时也有效」 counts per piece (§21.1). No source says whether a merge resets the count; since 0.1.1 _mergeChess carried the copies' highest per-piece round count onto the elite ([ASSUMED], conservative), so two white copies that had fired this round made an elite that did not fire again. The owner decided on 2026-10-06 that a newly merged elite counts as a new 拉普兰德. server/match/player/acquire.js _mergeChess no longer carries the per-piece round counters (拉普兰德's refresh count, garrison:SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT:refreshes, is the only one): the elite starts at 0 like any new piece; an in-place promotion keeps its count. test/match/feedback1-meta.test.js: the test that locked the old inherit is updated on purpose (the elite adds +8 on its next refresh, once), and the case "two white copies refreshed this round, merge, refresh → +8" is new; both fail without the change. Docs: META (counter API, edge cases), PLAYING, the comments (PlayerState, pieces, effectsMeta, garrisons/meta), DESIGN §25.13.3 and the §25.10 table. Golden unchanged (no corpus match merges 拉普兰德 after a refresh in the same round).
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@@ -35,7 +35,7 @@
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// outside PREP (a SETTLE merge's elite waits in temp for the next prep).
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// * Per-piece round counters (pieceRoundCount, piece.meta.round): an operator's own counts of the current round
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// (拉普兰德: the manual refreshes she witnessed — player feedback after 0.1.0); a new piece starts at 0, an elite
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// merged this round keeps the highest of its copies' [ASSUMED].
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// merged this round too (a new 拉普兰德 — GitHub #169, the owner's decision of 2026-10-06).
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// * Transformations (transformChess, 突变细胞 — PRTS 备注 "生效时,原干员销毁,获得一名高一阶的随机初始干员"): a destroy
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// followed by a gain. The carrier leaves wherever it stands (a board tile is freed, the deploy count drops), its
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// equipment — the cell included — returns to the hand first (overflow temp), then the new chess is gained like any
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@@ -493,8 +493,8 @@ export function makeCtx(m, ps, source, hook, ev = null) {
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counter: (k) => (Number.isFinite(ps.counters[k]) ? ps.counters[k] : 0),
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setCounter: (k, v) => { if (typeof k === 'string' && Number.isFinite(v)) ps.counters[k] = v; return ps.counters[k] ?? 0; },
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incCounter: (k, n = 1) => { if (typeof k !== 'string' || !Number.isFinite(n)) return 0; ps.counters[k] = (Number.isFinite(ps.counters[k]) ? ps.counters[k] : 0) + n; return ps.counters[k]; },
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/** Per-piece counter of the current round (0 in a new round / for a new piece; an elite merged this round keeps the
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* highest of its copies' — PlayerState.pieceRoundCount). */
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/** Per-piece counter of the current round (0 in a new round / for a new piece, an elite merged this round included —
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* PlayerState.pieceRoundCount). */
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pieceCounter: (uid, k) => { const l = ps.find(uid); return l ? ps.pieceRoundCount(l.piece, k) : 0; },
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incPieceCounter: (uid, k, n = 1) => { const l = ps.find(uid); return l ? ps.bumpPieceRoundCount(l.piece, k, n) : 0; },
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@@ -98,13 +98,10 @@ export class PlayerAcquire {
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for (const it of l.piece.items || []) items.push(it);
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l.piece.items = [];
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}
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// a new piece: this round's per-piece counters start at 0, none is carried over from the copies — a newly merged
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// elite 拉普兰德 is a new 拉普兰德 and fires +8 on its own first manual refresh this round (GitHub #169; the owner's
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// decision of 2026-10-06; pieceRoundCount)
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const elite = this.newPiece('chess', goldenId, { poolCopies: copies });
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// this round's per-piece counters: the highest of the copies' (an elite made from 拉普兰德 that already saw their
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// first refresh this round does not fire again this round — [ASSUMED] conservative, pieceRoundCount)
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for (const l of consumed) {
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const rc = l.piece.meta && l.piece.meta.round;
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if (rc && rc.r === this.m.round) for (const [k, v] of Object.entries(rc.n)) this.bumpPieceRoundCount(elite, k, Math.max(0, v - this.pieceRoundCount(elite, k)));
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}
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const deployed = consumed.filter((l) => l.key && !this.board.has(l.key)).map((l) => ({ key: l.key, dir: pieceDir(l.piece) }));
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const toTile = (t) => { elite.dir = parseDir(t.dir) || 'RIGHT'; this.board.set(t.key, elite); return 'board'; };
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const tile = mergeTile(deployed, (r, c) => this._legal(elite, r, c));
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@@ -114,9 +114,10 @@ export class PlayerPieces {
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/**
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* Per-piece counter of the current round (`piece.meta.round` = { r, n: { key: count } }): 0 for a key not counted yet
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* this round. The counters belong to the operator: a move keeps them, a new piece (bought, granted, transformed)
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* starts at 0, and an elite merged this round keeps the highest count of its copies (_mergeChess) — 拉普兰德's
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* "本回合首次主动刷新" is the first manual refresh she witnesses (player feedback after 0.1.0, garrisons/meta.js).
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* this round. The counters belong to the operator: a move keeps them, a new piece (bought, granted, transformed, or
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* an elite merged this round — _mergeChess carries none over: GitHub #169, the owner's decision of 2026-10-06)
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* starts at 0 — 拉普兰德's "本回合首次主动刷新" is the first manual refresh she witnesses (player feedback after 0.1.0,
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* garrisons/meta.js).
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*/
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pieceRoundCount(piece, key) {
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const rc = piece && piece.meta && piece.meta.round;
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@@ -22,8 +22,9 @@
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// of any tier (the text gives no tier cap); a bond without an available chess falls through to the next tied one.
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// * [ASSUMED] 松果: the "免费特殊招募" is a free pick-one offer of `rewardOffer.count` (3) chess of the pool's tier.
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// * 拉普兰德 SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT "若为本回合首次主动刷新": per copy — the first manual refresh this
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// operator witnesses in the round (players' report after 0.1.0); [ASSUMED] an elite merged this round keeps its
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// copies' count, and a copy bought after selling one this round is a new copy (fires on its own first refresh).
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// operator witnesses in the round (players' report after 0.1.0); an elite merged this round is a new 拉普兰德 and
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// fires +8 on its own first one (GitHub #169, the owner's decision of 2026-10-06); [ASSUMED] a copy bought after
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// selling one this round is a new copy (fires on its own first refresh).
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// "本回合每刷新过1次" (SERVER_ADD_REFRESH_CNT_MULTIPLIER_BOND_LAYER, 阿罗玛 / 安洁莉娜 / 售出时)
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// fires on another event and reads the player's refreshes of the round (roundStats), like 本回合每获得过 / 每花费.
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@@ -198,11 +199,12 @@ H.SERVER_ADD_REFRESH_CNT_MULTIPLIER_BOND_LAYER = {
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// refreshes this copy witnessed this round (board or hand), so a 拉普兰德 bought after the round's first refresh still
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// fires on the next one (players' report after 0.1.0: "获得该干员后该回合的首次刷新" also stacks — the official behaviour;
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// read as each trait instance counting its own SERVER_REFRESH_SHOP triggers against bb.refresh_cnt). A re-triggered trait
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// (ev.trigger) is no manual refresh: it neither fires nor counts. A new copy (bought, granted) starts at 0. [ASSUMED]:
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// the copies of an elite merged this round pass on their highest count (PlayerState.pieceRoundCount — no second trigger
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// that round, conservative); a copy bought after selling one this round is a new copy — "获得该干员后" — and fires on its
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// own first refresh (the server cannot tell it from any other copy; each such +4 costs her price + a refresh − the
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// 1-fund refund, and needs her in the shop again).
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// (ev.trigger) is no manual refresh: it neither fires nor counts. A new copy (bought, granted) starts at 0, and so does
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// an elite merged this round: a new 拉普兰德, its own first manual refresh this round adds +8 even when its copies
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// already fired (GitHub #169; the owner's decision of 2026-10-06 — PlayerState._mergeChess carries no counter over).
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// [ASSUMED]: a copy bought after selling one this round is a new copy — "获得该干员后" — and fires on its own first
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// refresh (the server cannot tell it from any other copy; each such +4 costs her price + a refresh − the 1-fund refund,
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// and needs her in the shop again).
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const REFRESH_CNT_KEY = 'garrison:SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT:refreshes'; // per-piece counter (module-prefixed)
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H.SERVER_GAIN_BOND_LAYER_BY_REFRESH_CNT = {
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onRefresh(ctx, ev) {
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