feedback5 CB2: 赫默's S2 医疗无人机 casts the moment its SP is full — the placed drone takes the field at once, injured ally or not; her SP stops while the stock is full (community report of 2026-10-06 「赫默的无人机在2技能好了之后应该秒放」)

Official: the client skill skchr_silent_2 (AUTO) has no `_trigger`, `_allowNoTarget` 1, `_checkHasTargetBeforeDoCast` 0
and a RechargeToken action — no cast condition; `_stopSpWhenTokenIsFull` 1 = PRTS S2 备注 「医疗探机库存达到上限后赫默获得
阻回,直到库存被消耗为止」.
Cause: kits/ops/chess_char_2_02-silent.js left the data's DEFAULT rule with `heal`, so the cast waited for an injured ally
in her range (SP full at 26 s with nobody hurt: no cast, no drone). Now: trigger SP_FULL; a refreshed 阻回 (noSp) while
her stock holds `cnt` drones.

Golden: roster-003 / roster-005 (赫默 and her placed drone: the drone comes back at each full SP), bond-visiShip-low /
-high (赫默 on the 远见 team, same).
Tests: test/content/feedback5-silent-drone.test.js (2, fail on the parent).
This commit is contained in:
sganggs committed 2026-10-07 02:20:10 +08:00
1 parent 64aaac8387
commit 64f8bf912a
4 files changed
+106 -40

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@@ -12,6 +12,11 @@ export default {
// battle start — user playtest #4; not placed ⇒ no drone); it heals around itself and self-destructs after 10 s (token
// kit). 强化注射: every 【医疗】 operator on the field ASPD +attack_speed. Elite module (PHY-Y): heals on ground units
// ×heal_scale (module 'none': no bonus).
// The cast: as soon as the SP is full — the AUTO skill has no cast condition (client skill skchr_silent_2: no
// `_trigger`, `_allowNoTarget` 1, `_checkHasTargetBeforeDoCast` 0, a RechargeToken action), so the placed drone takes the
// field the moment S2 is ready (community report of 2026-10-06 「赫默的无人机在2技能好了之后应该秒放」; until 0.2.0 the data's
// DEFAULT rule with `heal` waited for an injured ally in her range). While the stock is full her SP stops (阻回) until
// one is spent: `_stopSpWhenTokenIsFull` 1, PRTS 备注 「医疗探机库存达到上限后赫默获得阻回,直到库存被消耗为止」.
// S1 治疗强化·γ型 (alt): ATK +atk for its duration (no drone).
chess_char_2_02_a: (bb, chess) => {
const tokId = chess?.skill?.overrideTokenKey ?? (chess?.tokens ?? [])[0] ?? 'token_10000_silent_healrb';
@@ -21,8 +26,17 @@ export default {
return {
skill: {
kind: 'instant', heal: true,
trigger: { rule: 'SP_FULL' },
onStart({ battle, unit }) { releaseSkillSummon(battle, unit, tokId, { cap: cnt }); },
},
install(battle, unit) {
if (unit.def?.skill?.id !== 'skchr_silent_2') return;
// 阻回 while the stock is full (refreshed every tick; gone a tick after a drone takes the field)
battle.on('tick', () => {
if (!unit.alive || !unit.deployed || !((unit.mem.summonStock?.[tokId] ?? 0) >= cnt)) return;
battle.addBuff(unit, { key: 'silent:stockFull', duration: 2 * battle.dt, refresh: 'extend', flags: { noSp: true } });
}, { owner: unit });
},
skills: { 'skcom_heal_up[3]': { kind: 'duration', heal: true, mods: { atkPct: num(bb.atk) } } },
talents: [{ install(battle, unit) {
const v = num(t.attack_speed);