feedback5 W5S: i18n phase 2, ui — HUD, shop bar, detail card, bond strip and popup, 机变 overlay, enemy drawer, team panel, under-frame, guide, emotes, match chrome, connection banner, components, the loadout / roster models, the store, net and observe texts through t() / tParts() (whole sentences where a number or a name sat inside), msgid tables marked N_() and translated where shown, the shop's refusal reasons compared through t(); tools/i18n.mjs reads aliased imports (t as tr); English for the 59 new msgids; Chinese output unchanged (zh render proof; five rewrites checked by hand, listed in the notes)

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sganggs committed 2026-10-06 18:09:50 +08:00
1 parent 166c4fbbfb
commit 647bd23ef2
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@@ -22,6 +22,7 @@ import { EmoteBubble } from './emotes.js';
import { STATUS_META, sortedPlayers } from './gameLogic.js';
import { MissTag, uniteRemaining } from './hud.js';
import { localAsset } from '../data.js';
import { t } from '../../../shared/i18n.js';
const cx = (...p) => p.flat().filter(Boolean).join(' ');
@@ -60,8 +61,9 @@ export function rowLp(p, pub, self = null, { uniteLocal = null, cap = 10 } = {})
*/
export function rowLpTip(lp, cap = 10) {
if (!lp || !(lp.pending > 0)) return null;
if (lp.unite && lp.left != null) return `目标生命值 ${lp.lp},联防中:漏过的敌人还剩 ${lp.left} 个,按现在结算扣除 ${lp.pending} 点(每回合至多 ${cap} 点)`;
return `目标生命值 ${lp.lp},${lp.unite ? '联防中,' : ''}结算时扣除${lp.unite ? '至多' : ''} ${lp.pending} 点`;
if (lp.unite && lp.left != null) return t('目标生命值 {lp},联防中:漏过的敌人还剩 {left} 个,按现在结算扣除 {pending} 点(每回合至多 {cap} 点)', { lp: lp.lp, left: lp.left, pending: lp.pending, cap });
return lp.unite ? t('目标生命值 {lp},联防中,结算时扣除至多 {pending} 点', { lp: lp.lp, pending: lp.pending })
: t('目标生命值 {lp},结算时扣除 {pending} 点', { lp: lp.lp, pending: lp.pending });
}
/**
@@ -84,7 +86,7 @@ export function TeamPanel({ pub, myId, watching, bubbles, onWatch, compact = fal
if (!t.fieldId) { setOpenPid(null); onWatch(p); return; } // the game screen toasts the reason
setOpenPid((cur) => (cur === p.playerId ? null : p.playerId));
};
return html`<aside class=${cx('team', compact && 'team--compact')} aria-label="同盟成员">
return html`<aside class=${cx('team', compact && 'team--compact')} aria-label=${t('同盟成员')}>
${players.map((p) => {
const self = p.playerId === myId;
const status = p.alive === false ? 'dead' : p.status;
@@ -94,7 +96,7 @@ export function TeamPanel({ pub, myId, watching, bubbles, onWatch, compact = fal
const offline = p.connected === false && !p.isBot;
const open = !!observe && openPid === p.playerId && !self;
const back = !!observe && self && observe.observing;
const title = observe ? (self ? (observe.observing ? '返回战场' : '你自己') : `查看 ${p.name} 的战场`) : (self ? '查看自己的阵地' : `查看 ${p.name} 的阵地`);
const title = observe ? (self ? (observe.observing ? t('返回战场') : t('你自己')) : t('查看 {name} 的战场', { name: p.name })) : (self ? t('查看自己的阵地') : t('查看 {name} 的阵地', { name: p.name }));
const lp = rowLp(p, pub, self ? selfLive : null, { uniteLocal, cap });
return html`<div key=${p.playerId} class=${cx('team__row', self && 'is-self', watched && 'is-watched', p.alive === false && 'is-dead', open && 'is-open')}>
<button type="button" class="team__btn" onClick=${() => click(p, self)} title=${title} aria-expanded=${observe && !self ? String(open) : undefined}>
@@ -104,24 +106,24 @@ export function TeamPanel({ pub, myId, watching, bubbles, onWatch, compact = fal
${self ? html`<span class="team__you"><${Icon} name="user" /></span>` : null}
</button>
<div class="team__info">
<span class="team__name">${p.name || '博士'}</span>
<span class="team__name">${p.name || t('博士')}</span>
<div class="team__line">
<${LpTower} value=${lp.lp} size="sm" tone=${Number.isFinite(lp.lp) && lp.lp - lp.pending <= 5 ? 'danger' : null} pending=${lp.pending}
tip=${rowLpTip(lp, cap)} />
${lp.left != null ? html`<${MissTag} n=${lp.left} name=${self ? null : p.name || '博士'} />` : null}
<${Tooltip} text=${offline ? '连接已断开' : meta.text} placement="right">
${lp.left != null ? html`<${MissTag} n=${lp.left} name=${self ? null : p.name || t('博士')} />` : null}
<${Tooltip} text=${offline ? t('连接已断开') : meta.text} placement="right">
<span class=${cx('team__status', `is-${meta.tone}`, offline && 'is-offline', (offline || STATUS_SPRITE[status]) && localAsset('ui/battle', offline ? 'icon_lost_connect' : STATUS_SPRITE[status]) && 'has-sprite')} aria-label=${meta.text}>
${offline ? html`<${LocalSprite} name="icon_lost_connect" fallback=${html`<${Icon} name="wifiOff" />`} />`
: STATUS_SPRITE[status] ? html`<${LocalSprite} name=${STATUS_SPRITE[status]} fallback=${html`<${GIcon} name=${meta.glyph} />`} />`
: html`<${GIcon} name=${meta.glyph} />`}
</span>
<//>
${watched && !self ? html`<span class="team__eye" title="正在查看"><${GIcon} name="eye" /></span>` : null}
${watched && !self ? html`<span class="team__eye" title=${t('正在查看')}><${GIcon} name="eye" /></span>` : null}
</div>
${open ? html`<button type="button" class="btn btn--primary btn--sm team__ob"
onClick=${() => { setOpenPid(null); onWatch(p); }}><span class="btn__label">前往查看</span></button>` : null}
onClick=${() => { setOpenPid(null); onWatch(p); }}><span class="btn__label">${t('前往查看')}</span></button>` : null}
${back ? html`<button type="button" class="btn btn--secondary btn--sm team__back"
onClick=${() => observe.onBack()}><span class="btn__label">返回战场</span></button>` : null}
onClick=${() => observe.onBack()}><span class="btn__label">${t('返回战场')}</span></button>` : null}
</div>
${bubble ? html`<${EmoteBubble} key=${bubble.seq} id=${bubble.id} class="team__bubble" />` : null}
</div>`;