feedback5 W5S: i18n phase 2, ui — HUD, shop bar, detail card, bond strip and popup, 机变 overlay, enemy drawer, team panel, under-frame, guide, emotes, match chrome, connection banner, components, the loadout / roster models, the store, net and observe texts through t() / tParts() (whole sentences where a number or a name sat inside), msgid tables marked N_() and translated where shown, the shop's refusal reasons compared through t(); tools/i18n.mjs reads aliased imports (t as tr); English for the 59 new msgids; Chinese output unchanged (zh render proof; five rewrites checked by hand, listed in the notes)
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@@ -10,6 +10,7 @@
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import { PHASE } from '../../../shared/constants.js';
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import { data } from '../data.js';
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import { t } from '../../../shared/i18n.js';
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const isObj = (v) => !!v && typeof v === 'object';
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const COMBAT = new Set([PHASE.COMBAT, PHASE.UNITE, PHASE.FINAL_ASSAULT, PHASE.HIDDEN_CORE]);
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@@ -27,7 +28,7 @@ export function fieldOf(pub, playerId) {
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/** Display name of a player id ('队友' when unknown). */
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export function nameOf(pub, playerId) {
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return players(pub).find((p) => p.playerId === playerId)?.name || '队友';
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return players(pub).find((p) => p.playerId === playerId)?.name || t('队友');
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}
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/**
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@@ -39,20 +40,20 @@ export function nameOf(pub, playerId) {
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* (its result is on the way to the server)
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*/
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export function observeTarget(p, pub, myId, { observing = false, ownDone = false } = {}) {
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if (!isObj(p)) return { reason: '无效的目标' };
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if (!isObj(p)) return { reason: t('无效的目标') };
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if (p.playerId === myId) return observing ? { back: true } : { reason: null };
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if (p.alive === false || p.status === 'left') return { reason: '该队友已被淘汰,无法查看' };
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if (p.alive === false || p.status === 'left') return { reason: t('该队友已被淘汰,无法查看') };
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const phase = pub?.phase;
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const me = players(pub).find((x) => x.playerId === myId) || null;
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const meAlive = me ? me.alive !== false : true;
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if (!COMBAT.has(phase)) return { fieldId: `n:${p.playerId}` };
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const target = fieldOf(pub, p.playerId);
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if (!target) return { reason: '该队友当前没有战场' };
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if (!target) return { reason: t('该队友当前没有战场') };
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const own = fieldOf(pub, myId);
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if (!meAlive || !own) return { fieldId: target.fieldId };
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if (own.fieldId === target.fieldId) return { reason: '队友与你在同一战场,使用 ‹ › 切换视角' };
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if (target.kind === 'boss' || target.kind === 'hidden') return { reason: '无法查看另一组队友的战场' };
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if (own.kind === 'normal' && own.live !== false && !ownDone) return { reason: '作战中无法查看队友,作战结束后可前往查看' };
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if (own.fieldId === target.fieldId) return { reason: t('队友与你在同一战场,使用 ‹ › 切换视角') };
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if (target.kind === 'boss' || target.kind === 'hidden') return { reason: t('无法查看另一组队友的战场') };
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if (own.kind === 'normal' && own.live !== false && !ownDone) return { reason: t('作战中无法查看队友,作战结束后可前往查看') };
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return { fieldId: target.fieldId };
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}
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@@ -91,7 +92,7 @@ export function teammateProgress(pub, myId) {
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const p = players(pub).find((x) => x.playerId === pid);
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const pr = isObj(f.progress) ? f.progress : null;
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out.push({
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playerId: pid, name: p?.name || '队友', isBot: !!p?.isBot,
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playerId: pid, name: p?.name || t('队友'), isBot: !!p?.isBot,
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killed: Number.isFinite(pr?.killed) ? pr.killed : null, total: Number.isFinite(pr?.total) ? pr.total : null,
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done: f.live === false || !!pr?.done,
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});
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@@ -114,13 +115,13 @@ export function cameraLayers(field, pub, myId) {
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if (!isObj(field) || (field.kind !== 'unite' && field.kind !== 'boss' && field.kind !== 'hidden')) return [];
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const sides = sidesOf(field);
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const at = (side) => Object.keys(sides).find((pid) => sides[pid] === side) || null;
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const label = (pid) => (!pid ? '无人在家' : pid === myId ? '你自己' : nameOf(pub, pid));
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const label = (pid) => (!pid ? t('无人在家') : pid === myId ? t('你自己') : nameOf(pub, pid));
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const left = at('L');
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const right = at('R');
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if ((field.kind === 'boss' || field.kind === 'hidden') && (!left || !right)) return [];
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return [
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{ key: 'L', label: label(left), self: left === myId, watch: !!left && left !== myId },
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{ key: 'ALL', label: '全景', self: false, watch: false },
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{ key: 'ALL', label: t('全景'), self: false, watch: false },
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{ key: 'R', label: label(right), self: right === myId, watch: !!right && right !== myId },
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];
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}
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