A skill clip with no Begin and no Idle plays once at its own length: 德克萨斯 S2 剑雨 and the other instant skills of that shape (#160)
Deploy-time passives without a duration send the same 0.5 s skill window, so 琳琅诗怀雅's passives play their clip too. Contributed by @xcdoge.
This commit is contained in:
1 parent
ffdb1293c4
commit
64715116ba
5 files changed
+232
-3
No files matched your search
@@ -433,3 +433,28 @@ test('spCostMul changes (绝技-style) keep SP within bounds and convert overflo
|
||||
assert.equal(u.skill.charges, 1);
|
||||
assert.ok(u.skill.sp <= u.skill.spCost);
|
||||
});
|
||||
|
||||
test('a deploy-time passive fires the skill animation window; a passive with a duration does not (yet)', () => {
|
||||
// 琳琅诗怀雅 S1 仗义疏财 / S2 “见面礼”: kind 'passive', no duration — the sim used to start them silently, so the
|
||||
// client got no 'skill' event and never played the clip the manifest carries (player report follow-up). The window is
|
||||
// the same one an instant cast uses: on at the deployment, off 0.5 s later (SKILL_ANIM_WINDOW), the passive itself
|
||||
// staying active (it never ends before the unit does).
|
||||
const h = makeBattle({ units: [{ chessId: 'chess_char_3_04_a', row: 10, col: 6 }], autoFinish: false, timeLimit: 30 });
|
||||
h.run(0.2);
|
||||
const u = h.unit('chess_char_3_04_a');
|
||||
assert.equal(u.skill.kind, 'passive');
|
||||
assert.equal(u.skill.active, true, 'the passive is active from the deployment');
|
||||
assert.deepEqual(h.eventsOf('skill').map((e) => e[2]), [1], 'the window opens at the deployment');
|
||||
assert.ok(u.skillAnimUntil > h.b.time, 'skillAnimUntil drives ANIM.SKILL on the client');
|
||||
h.run(0.6);
|
||||
assert.deepEqual(h.eventsOf('skill').map((e) => e[2]), [1, 0], 'and closes 0.5 s later');
|
||||
assert.equal(u.skill.active, true, 'the passive itself never ends');
|
||||
|
||||
// a passive WITH a duration (缄默德克萨斯 S2 阵雨连绵, 8 s): left alone — the sim holds it active until death, so how
|
||||
// long its stance should show is a separate question
|
||||
const t = makeBattle({ units: [{ chessId: 'chess_char_4_16_a', row: 10, col: 6, skillIndex: 1 }], autoFinish: false, timeLimit: 30 });
|
||||
t.run(0.6);
|
||||
assert.equal(t.unit('chess_char_4_16_a').skill.kind, 'passive');
|
||||
assert.equal(t.unit('chess_char_4_16_a').skill.active, true);
|
||||
assert.deepEqual(t.eventsOf('skill'), [], 'no window for a timed passive');
|
||||
});
|
||||
Reference in new issue
Block a user