Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
- #1 #2 skill / device summons (赫默's drone, 巫恋's doll, 凯瑟琳's devices) are hand cards placed by the player; placed summons deploy once at battle start, then a skill summon re-appears at its tile on each cast (the user's call) - #3 叙拉古 隐匿 ends on time (32 + 0.4 × layers s); 忍冬 S3 迷彩 lasts until her next cast (official), kept apart from 隐匿 - #4 multi-round bounty cards last two battles (the user's call; MULTI_ROUND_BOUNTY_BATTLES), blue / red card text - #5 the shared boss pool's float dust (≈3.6e-12 HP) stalled Final Assault leaders at 0 %; < 1 HP now clears the pool, and the team LP reaching 0 first is a defeat (PRTS) - #6 #10 机变 cards show their official effect text; an invisible 详情 button no longer swallows the confirming tap on phones - #7 live ×N counter of a leaker's enemies still on the 联防 field (LP loss stays capped at 10) - #8 #15 #16 skill triggers per 技能策略: skill-range triggers, injured-ally heals (古米, 塞雷娅), tank take-damage triggers with a 3 s cooldown; 新约能天使 S2 shields the highest-aggro operator in range - #9 official per-enemy model scales (威龙) - #11 element bar under the unit's HP bar (white = 元素值 left, element-coloured refill after a burst), floor rounding - #12 枯朽战车 kit per PRTS; every ranged enemy reaches its target's 0.25 collider - #13 恐惧 wander (萨科塔之翼 at half HP, operator fears make enemies flee) with re-planning after pushes - #14 push / pull distance by 力度 − 重量 (PRTS table); #17 every blocker attacks what it blocks; ASPD floor 20 - #18 炎佑 is 孤立: no heals or ally buffs - #19 every free pick-one chess offer (promotion reward, 信标, 寻呼模块) shows different operators - DESIGN §20 and the normative lines, SIM / META / DATA / PLAYING updated; 2747 unit tests and all 27 browser suites green; dev recordings regenerated
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@@ -1,7 +1,7 @@
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// tools/local-extract/extract.py (DESIGN §13 / §15): the job table, the manifest merge of --only, and the helpers that
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// summarise Materials (map/<theme>/materials.json) and GameObjects (mesh/<bundle>/prefab.json) for the official 3D
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// board. The Python helpers run without UnityPy (duck-typed fakes); the real-output checks skip when nothing was
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// extracted on this machine.
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// board, and enemy_scales.py's table of the official enemy model sizes (build-data MODEL_SCALES). The Python helpers
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// run without UnityPy (duck-typed fakes); the real-output checks skip when nothing was extracted on this machine.
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import { test, describe } from 'node:test';
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import assert from 'node:assert/strict';
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@@ -161,3 +161,16 @@ describe('extracted board-scene files (when a local client was extracted)', { sk
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assert.deepEqual(bkg.map((n) => n.name), ['S_Background_common', 'S_Background_shadow']);
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});
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});
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describe('enemy_scales.py (official enemy model sizes → build-data MODEL_SCALES, user playtest #6 item 9)', { skip: !PY && 'no python3' }, () => {
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test('group_table: prefabs off the 0.27 standard, grouped by value, "enemy_" dropped; build-data carries the same values', () => {
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const src = `import sys, json\nsys.path.insert(0, ${JSON.stringify(TOOL)})\nimport enemy_scales as s\n`
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+ `print(json.dumps(s.group_table({'enemy_1005_yokai_3': 0.16, 'enemy_1005_yokai': 0.2, 'enemy_1040_bombd': 0.2, 'enemy_10083_hlbird': 0.27, 'enemy_x': None})))`;
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const r = spawnSync(PY, ['-c', src], { encoding: 'utf8', env: ENV });
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assert.equal(r.status, 0, r.stderr);
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const lines = JSON.parse(r.stdout);
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assert.deepEqual(lines, [" [0.16, ['1005_yokai_3']],", " [0.2, ['1005_yokai', '1040_bombd']],"]);
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const bd = readFileSync(path.join(ROOT, 'tools/build-data.mjs'), 'utf8');
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assert.ok(bd.includes(lines[0].trim()), 'build-data MODEL_SCALES: 威龙 0.16');
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});
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});
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