Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
- #1 #2 skill / device summons (赫默's drone, 巫恋's doll, 凯瑟琳's devices) are hand cards placed by the player; placed summons deploy once at battle start, then a skill summon re-appears at its tile on each cast (the user's call) - #3 叙拉古 隐匿 ends on time (32 + 0.4 × layers s); 忍冬 S3 迷彩 lasts until her next cast (official), kept apart from 隐匿 - #4 multi-round bounty cards last two battles (the user's call; MULTI_ROUND_BOUNTY_BATTLES), blue / red card text - #5 the shared boss pool's float dust (≈3.6e-12 HP) stalled Final Assault leaders at 0 %; < 1 HP now clears the pool, and the team LP reaching 0 first is a defeat (PRTS) - #6 #10 机变 cards show their official effect text; an invisible 详情 button no longer swallows the confirming tap on phones - #7 live ×N counter of a leaker's enemies still on the 联防 field (LP loss stays capped at 10) - #8 #15 #16 skill triggers per 技能策略: skill-range triggers, injured-ally heals (古米, 塞雷娅), tank take-damage triggers with a 3 s cooldown; 新约能天使 S2 shields the highest-aggro operator in range - #9 official per-enemy model scales (威龙) - #11 element bar under the unit's HP bar (white = 元素值 left, element-coloured refill after a burst), floor rounding - #12 枯朽战车 kit per PRTS; every ranged enemy reaches its target's 0.25 collider - #13 恐惧 wander (萨科塔之翼 at half HP, operator fears make enemies flee) with re-planning after pushes - #14 push / pull distance by 力度 − 重量 (PRTS table); #17 every blocker attacks what it blocks; ASPD floor 20 - #18 炎佑 is 孤立: no heals or ally buffs - #19 every free pick-one chess offer (promotion reward, 信标, 寻呼模块) shows different operators - DESIGN §20 and the normative lines, SIM / META / DATA / PLAYING updated; 2747 unit tests and all 27 browser suites green; dev recordings regenerated
This commit is contained in:
1 parent
e6628f0cfe
commit
6464e4b46a
138 files changed
+7946
-1379
No files matched your search
@@ -512,15 +512,21 @@ test('band map characters: spawnMapChar puts 预备干员-医疗 at its stage sl
|
||||
checkInvariants(h.b);
|
||||
});
|
||||
|
||||
test('fallbacks for generic summoners: 赫默 drone on skill, 夕 小自在 on the first attack, 凯瑟琳 devices at battle start', REAL, () => {
|
||||
// 赫默 (generic kit): S2 fires on an injured ally → drone
|
||||
const h = makeBattle({ defs: { chess: { test_guard: guard({ stats: { maxHp: 1e5, atk: 0 } }) } }, kits: { chess_char_2_02_a: genericKit }, units: [{ chessId: 'chess_char_2_02_a', row: 10, col: 3 }, { chessId: 'test_guard', row: 10, col: 4 }], autoFinish: false, timeLimit: 60 });
|
||||
test('fallbacks for generic summoners: 赫默 placed drone on skill, 夕 小自在 on the first attack; 凯瑟琳 places nothing herself', REAL, () => {
|
||||
// 赫默 (generic kit): S2 fires on an injured ally → the placed drone piece takes the field on its tile
|
||||
const h = makeBattle({
|
||||
defs: { chess: { test_guard: guard({ stats: { maxHp: 1e5, atk: 0 } }) } }, kits: { chess_char_2_02_a: genericKit },
|
||||
units: [{ chessId: 'chess_char_2_02_a', row: 10, col: 3, uid: 1 }, { chessId: 'test_guard', row: 10, col: 4, uid: 2 }, { kind: 'token', tokenId: TOKEN_IDS.healDrone, ownerUid: 1, row: 11, col: 3, uid: 3 }],
|
||||
autoFinish: false, timeLimit: 60,
|
||||
});
|
||||
h.step();
|
||||
h.unit('test_guard').hp = 500;
|
||||
const hm = h.unit('chess_char_2_02_a');
|
||||
assert.equal(h.unit(3).alive, true, 'the free start deploy (PRTS; shared/constants.js SKILL_SUMMON_START_DEPLOY)');
|
||||
assert.ok(h.runUntil(() => !h.unit(3).alive, 12), 'its 10 s');
|
||||
h.unit('test_guard').hp = 500;
|
||||
assert.ok(h.runUntil(() => hm.skill.activations >= 1, 40));
|
||||
h.step();
|
||||
assert.ok(h.b.allyUnits.some((u) => u.defId === TOKEN_IDS.healDrone && u.alive && u.ownerUnit === hm), 'drone deployed');
|
||||
assert.ok(h.b.allyUnits.some((u) => u.defId === TOKEN_IDS.healDrone && u.alive && u.ownerUnit === hm && u.tileR === 11 && u.tileC === 3), 'drone deployed on its tile');
|
||||
// 夕 (generic): 小自在 near the first target
|
||||
const h2 = makeBattle({ defs: { enemies: { enemy_dummy: dummy() } }, kits: { chess_char_5_12_a: genericKit }, units: [{ chessId: 'chess_char_5_12_a', row: 10, col: 3 }], enemies: [{ key: 'enemy_dummy', pos: [10, 5] }], autoFinish: false, timeLimit: 30 });
|
||||
assert.ok(h2.runUntil(() => h2.b.allyUnits.some((u) => u.defId === TOKEN_IDS.duskDragon), 10));
|
||||
@@ -528,13 +534,20 @@ test('fallbacks for generic summoners: 赫默 drone on skill, 夕 小自在 on t
|
||||
assert.ok(Math.abs(dd.tileC - 5) + Math.abs(dd.tileR - 10) <= 1, 'at the target');
|
||||
h2.runUntil(() => !dd.alive, 30);
|
||||
approx(dd.deathAt - dd.deployedAt, 25, 0.05);
|
||||
// 凯瑟琳 (generic): devices in front of her allies at battle start (≤ deployLimit)
|
||||
// 凯瑟琳 (generic): her devices are hand pieces (user playtest #6) — none placed, none in battle; a placed one serves
|
||||
const h3 = makeBattle({ defs: { chess: { test_guard: guard() } }, kits: { chess_char_4_11_a: genericKit }, units: [{ chessId: 'chess_char_4_11_a', row: 10, col: 3 }, { chessId: 'test_guard', row: 10, col: 5 }, { chessId: 'test_guard', row: 11, col: 5, uid: 9 }], autoFinish: false, timeLimit: 10 });
|
||||
h3.step();
|
||||
const devs = h3.b.allyUnits.filter((u) => u.defId === TOKEN_IDS.catShield && u.alive);
|
||||
assert.ok(devs.length >= 1 && devs.length <= 2, `devices ${devs.length}`);
|
||||
assert.ok(h3.b.allyUnits.filter((u) => u.defId === 'test_guard').some((g) => g.s.shield > 0));
|
||||
h3.run(1);
|
||||
assert.equal(h3.b.allyUnits.filter((u) => u.defId === TOKEN_IDS.catShield).length, 0, 'no device of her own');
|
||||
const h4 = makeBattle({
|
||||
defs: { chess: { test_guard: guard() } }, kits: { chess_char_4_11_a: genericKit },
|
||||
units: [{ chessId: 'chess_char_4_11_a', row: 10, col: 3, uid: 1 }, { chessId: 'test_guard', row: 10, col: 5, uid: 2 }, { kind: 'token', tokenId: TOKEN_IDS.catShield, ownerUid: 1, row: 10, col: 4, uid: 3, dir: 'RIGHT' }],
|
||||
autoFinish: false, timeLimit: 10,
|
||||
});
|
||||
h4.step();
|
||||
assert.ok(h4.unit(3).alive, 'the placed device deploys with the board');
|
||||
assert.ok(h4.unit(2).s.shield > 0, 'and shields the operator it faces');
|
||||
checkInvariants(h3.b);
|
||||
checkInvariants(h4.b);
|
||||
});
|
||||
|
||||
// =================================================================================================================
|
||||
|
||||
Reference in new issue
Block a user